Quote: --- Original message by: BioGoji1989
But after reaching level c20, I found it impossible to handle the Flood without spawning them with UNSC weapons, because those files are necessary for the map to compile and load and... honestly, it was difficult enough with my first campaign mod to alter the Flood to use the additional weapons I added, so I'm basically throwing in the towel on that mod.
I'm assuming you used the stock scripts, correct?
Ctrl+F and look for "weapons\assault rifle\assault rifle" through the scripts. You're looking for a global object_definition that references the weapons. There's probably more than just the assault rifle. You should change the tagpath to reference the new weapons that you added in, the most applicable replacement.
I don't KNOW that this was the issue, however what I'm assuming is happening is the weapons that are referenced for the cutscenes (putting the assault rifle into the master chief's hand) is what's causing your issue.
Otherwise, I can easily help you with ensuring all the tags are replaced properly and all A.I. are using the weapons they're supposed to. Hate to see a project lost to something that might be minor