
Jexter
Joined: Jan 23, 2019
|
Posted: Jan 24, 2019 01:57 AM
Msg. 1 of 2
Hello all, I've been trying to import a gbxmodel into 3dsmax with all of its textures. So far I have got the diffuse and normal map imported and working, but I have no idea how I would go about getting the multipurpose map imported and showing up on the model. Would someone please explain the process of importing a multi map into 3dsmax?
Thanks
|

SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
|
Posted: Jan 24, 2019 02:46 AM
Msg. 2 of 2
I think the easiest option is to split all the channels using photoshop. Blue will be specular, green will be emissive, alpha could control a color overlay which would use multiply.
|