
Reshirom200
Joined: Jan 9, 2018
hype 4 binyot
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Posted: Aug 10, 2018 08:26 PM
Msg. 1 of 4
I got that one bitmap extractor made by firescythe (1.5 i think) when i try to open a bitmap it says must save in guerilla in to extract? Ive saved them in different places but nothing works. What am i doing wrong?
E: the dam thing didnt come with any useful info in the readme Edited by Reshirom200 on Aug 11, 2018 at 12:08 AM
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Aug 16, 2018 09:38 AM
Msg. 2 of 4
I don't suggest to use such an outdated tool. You can just use MEK (Mozarilla, to be exact), or even Adjutant, since the V4.2 supports HCE maps too. In the case of Adjutant, you need to open .map files in order to extract textures, while with Mozarilla, you just need to set your "tags" folder location and open the .bitmap files to save them as DDS, TGA, PNG or .BIN (raw format). Adjutant: Mozarilla: LinksAdjutant: http://tinyurl.com/jhyuk4qMEK (requires Python): https://cdn.discordapp.com/attachments/441425266523504640/441496782485323776/MEK_Installer.zipMEK Essentials (.exe format, doesn't requiere Python, but it only has the 3 main tools): https://cdn.discordapp.com/attachments/441425266523504640/474639272754806794/MEK_Essentials_Setup.exe
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MosesofEgypt
Joined: Apr 3, 2013
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Posted: Aug 17, 2018 01:30 AM
Msg. 3 of 4
Refinery has the same tool as mozz when viewing bitmaps in it, so it can also extract from maps.
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Aug 17, 2018 08:32 AM
Msg. 4 of 4
Quote: --- Original message by: MosesofEgypt Refinery has the same tool as mozz when viewing bitmaps in it, so it can also extract from maps. Oh yeah, I forgot the "data extraction" feature. My bad. Reshirom, you can also use Refinery to open existing .map files and extract textures from them.
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