
helldeath360
Joined: May 23, 2015
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Posted: Aug 6, 2018 10:11 PM
Msg. 1 of 8
I created my first bump map, but I don't know if you know a good setting that I can add, because the stones don't look with the hight I want. Pictures  
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Aug 7, 2018 11:38 AM
Msg. 2 of 8
That bump map isn't good.
Try using something like the Photoshop bumpmap generator, or another such tool. Insert a black/white version of your bitmap. The stones should be pure white, the dirt between them black.
Run that bitmap through the filter. The higher the setting the more it'll POP, but don't overkill it. Bumpmaps don't look that good, they should be there to accent a texture, not to take hold of it.
But if you do the above instead of having a noise-filter looking texture, the stones will appear to pop out and the dirt will appear to stay flat, giving the illusion that there is more model detail than there actually is.
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Aug 7, 2018 11:41 AM
Msg. 3 of 8
Some people tend to make these kind of mistakes while making normal maps for the first time. The reason your normal map looks like that is because you're using the diffuse texture in order to create the normal. And so, your normal map texture will contain a lot of "noises" and unnecessary details. Try to create the normal map from a "heightmap", which is a greyscale texture that will only contain the necessary details and info. I'll use an example using the original textures that are included with the HEK's installation (data\levels\b30\bitmaps). If you're making the normal map from the diffuse, you'll probably get something like this: But, if you make the normal map from the heightmap, you'll get this: As you can see, the heightmap helps you to isolate unnecessary details, and you'll get a better result. You can see some tutorials of how to make heightmaps, or you could experiment by your own with Photoshop (if you use it, of course). I hope this can help you to understand this.
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Aug 7, 2018 11:42 AM
Msg. 4 of 8
 Dammit, someone posted examples faster.
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helldeath360
Joined: May 23, 2015
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Posted: Aug 7, 2018 04:34 PM
Msg. 5 of 8
Thank you the both of you. I got this. :D  
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Aug 7, 2018 04:43 PM
Msg. 6 of 8
Woah, it looks really good. Huge improvement, dude!
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Aug 7, 2018 05:51 PM
Msg. 7 of 8
Much better results. You just need some more tweaks and improvements. PS: Try to connect to Discord more frequently if you want some more help in real time. You're on our "HCE Mappers Noobs" server, so you'll find me in there.
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Aug 7, 2018 08:19 PM
Msg. 8 of 8
Awesome job. That's what it's supposed to look like. MrChromed what discord server are you on? I'd like to hop into it.
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