
Reshirom200
Joined: Jan 9, 2018
hype 4 binyot
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Posted: Jun 17, 2018 08:18 PM
Msg. 1 of 5
I know how to replace it, but i need to know how to make one (reccomended filesize and reccomended file extension, or tool command if needed) It would help a great deal, thanks
Edit: it would also help if someone could tell me where the map loading screen is in guerilla
Edited by Reshirom200 on Jun 17, 2018 at 08:24 PM
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Rhinox117
Joined: Feb 2, 2016
Want a kebab?
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Posted: Jun 17, 2018 09:27 PM
Msg. 2 of 5
Firts you can use gimp (or photoshop with the NVIDIA plugin)
You can use these resolution sizes for example:
32x32 64x64 128x128 256x256 246x512 256x1024 512x512 1024x1024
Or combine the sizes 512x1024
Then create a folder named Bitmaps into the folder data and inside bitmaps create a folder with "your-name" for example..
Now export your texture on .tiff format to "your-name" folder.
Use the CMD with the next command "Tool bitmaps \bitmaps\your-name"
Without quotes""
Now you have a bitmap check bitmaps folder into the folder "tags".
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And i remeber the background loading is on ui/hud or ui/shell. Edited by Rhinox117 on Jun 17, 2018 at 09:30 PM Edited by Rhinox117 on Jun 17, 2018 at 09:35 PM
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Reshirom200
Joined: Jan 9, 2018
hype 4 binyot
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Posted: Jun 17, 2018 10:23 PM
Msg. 3 of 5
do i do cd ce dir then the command, also do i put my bitmaps folder into ce's bitmaps folder? i am confusion Edited by Reshirom200 on Jun 17, 2018 at 11:39 PM
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Rhinox117
Joined: Feb 2, 2016
Want a kebab?
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Posted: Jun 18, 2018 07:52 AM
Msg. 4 of 5
Quote: --- Original message by: Reshirom200
do i do cd ce dir then the command, also do i put my bitmaps folder into ce's bitmaps folder? i am confusion Edited by Reshirom200 on Jun 17, 2018 at 11:39 PM The route is "data\bitmpas\Reshirom200" (Put your .tiff into Reshirom200) Use this command: "tool bitmaps \bitmaps\Reshirom200" And your texture is stored in "tags\bitmaps\Reshirom200" Edited by Rhinox117 on Jun 18, 2018 at 08:05 AMEdited by Rhinox117 on Jun 18, 2018 at 01:32 PM
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Jun 18, 2018 12:22 PM
Msg. 5 of 5
The original "post-carnage report" texture uses a resolution of 1024x512px, but in fact, the "table" itself is contained in a 640x480px space. Basically, the rest of the entire texture is just blank space that can't be used. Since the table was made for the Xbox (and so, 4:3 aspect ratio monitors), you can only create a texture of that resolution and, in the exact same location as the original (upper left corner). This is a template: This is the original texture: Finally, once you have your new "post-carnage report" texture compiled, open your current .hud_globals (usually, it's located in ui\hud\default.hud_globals), and use the current location of your texture in the "carnage report bitmap" field, which is located at the very end of the .hud_globals. Edited by MrChromed on Jun 18, 2018 at 12:26 PM
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