The "Post Carnage Report" table is located in
ui\ui\shell\bitmaps, named as
"postgame_carnage_report.bitmap". You can change the texture by opening the .hud_globals tag (assuming you're using the original tag, you need to open the one located in
ui\hud\default.hud_globals. If you're using a different one and don't remember which one is, you can open the "globals.globals" tag and look into the "INTERFACE BITMAPS" section, to finally see the "hud globals" field).
Once you open the tag, go to the "Time out flash color" section and replace the original bitmap located in the "carnage report bitmap" field with the new one.
The original texture is using a resolution of 1024x512px, BUT, the table drawn in the texture itself is only occupying a space of 640x480px. That's because Halo was made to originally use 4:3 resolutions. So, if you're going to use a custom texture, this one must have the same properties.
As for the H2 post carnage report texture, Idk where to find it, so I recommend to create one from scratch. I hope this helped.
Edited by Isxz on Feb 17, 2018 at 07:22 PM