
DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Apr 5, 2017 03:07 AM
Msg. 1 of 7
When using the importer, what folder am I supposed to select for the root data folder? I've tried the folder I extracted the EMF to, the root directory of Adjutant. Not sure what to pick here.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 5, 2017 05:30 AM
Msg. 2 of 7
Quote: --- Original message by: DeadHamster When using the importer, what folder am I supposed to select for the root data folder? I've tried the folder I extracted the EMF to, the root directory of Adjutant. Not sure what to pick here. U mean for textures? For me if im extracting say an elite model i'll: 1. Create a folder on the desktop called "elite" Extract the elite model into the elite folder. 2. For my textures I just create a folder within my elite folder called "textures" and extract my textures into there. So in max when it asks me for my root data I simple just select the "textures" folder. So to clarify the root data folder would be: C:\users\flankatehamazin\desktop\elite\textures Edited by Super Flanker on Apr 5, 2017 at 05:31 AM
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Apr 5, 2017 03:07 PM
Msg. 3 of 7
Is this compatible with 3DS Max 2010?
I tried importing without shaders, it never asked for a root folder, seemed to complete instantly but didn't actually import any geometry or even empty objects.
To clarify, I'm extracting ODST bsp sections. Didn't realize I had to extract textures manually. That's a pretty serious pain.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 6, 2017 11:00 AM
Msg. 4 of 7
Quote: --- Original message by: DeadHamster Is this compatible with 3DS Max 2010?
I tried importing without shaders, it never asked for a root folder, seemed to complete instantly but didn't actually import any geometry or even empty objects.
To clarify, I'm extracting ODST bsp sections. Didn't realize I had to extract textures manually. That's a pretty serious pain. I have 2010 too so Ill give it a look see and see whats what.
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Apr 6, 2017 07:48 PM
Msg. 5 of 7
Let me know what you find, if it's just me or what.
|
|
|

TheHaloKnight
Joined: Jun 11, 2015
Who's j00! ?
|
Posted: Apr 6, 2017 09:32 PM
Msg. 6 of 7
working on 3ds max 2010 32bits rn and everything imports correctly, the uvs, markers, bones, everything.
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Apr 6, 2017 09:37 PM
Msg. 7 of 7
Edit: Nvm, seems to be somewhat working now, I got a few faces. Bad extracts I suppose. Edit^2: Wow this thing works well. Edited by DeadHamster on Apr 7, 2017 at 01:09 AM
|
|
|