
KasperZERO
Joined: Feb 16, 2017
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Posted: Feb 23, 2017 08:18 PM
Msg. 1 of 5
I'm just wondering if anybody knows about this topic .. there's an actor variant tag with upper and lower color bounds, but I notice with the grunt minor that there is no color value, even though the grunt major has a color value. In fact, grunt minor meta is about x20 bytes shorter, leaving out the array which is supposed to hold the value
EDIT: The offsets for grunt minor RGB color lower and upper bound is in the bipd tag, located at 0x524 to 0x53b in the meta. Thank you, notrododo93 Edited by KasperZERO on Mar 1, 2017 at 10:08 PM
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Feb 24, 2017 05:08 AM
Msg. 2 of 5
The grunt minor has its color value in the biped tag
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 5, 2017 11:11 PM
Msg. 3 of 5
Quote: --- Original message by: CHRISPOCALYP5E Funny when I found out how to change the grunt's colour I went crazy making around 20 unique bipeds with various colours. I tried to figure out giving each of them unique abilities. I ran out of ideas after the 5th one.
Too bad changing elite colours isn't as simple... It actually is. Elites in halo 1 have most of their armor's color values determined by the cubemap color. You change the color of the cubemap, the armor will change to that color as well (though generally you want to also change the base color to match too, else you'll get a sort of pseudo Fresnel effect going on).
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 5, 2017 11:37 PM
Msg. 4 of 5
It's more complicated than that with elites. The bitmap tag for the cubemap holds 6 different cubemaps in it, with the actor variant having an index field to chose which one it is. If you uses Moses bitmap source extractor you can check it out.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 6, 2017 12:36 AM
Msg. 5 of 5
I mean, its more or less the same deal, just needing to pick one of the variants unless you're setting up your own actor variant
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