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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] Stealing your flags

Author Topic: [Release] Stealing your flags (5 messages, Page 1 of 1)
Moderators: Dennis

helldeath360
Joined: May 23, 2015


Posted: Jan 10, 2017 09:54 PM    Msg. 1 of 5       
Hello again, this a mini game based off a halo 5's custom game, well, this is simple, the red team has to take the flag with ghosts trying to survive the blue team's attack from the top of the building with rocket warthog, and the blue team has to stop the read team form stealing their flag

Pictures









Link: https://www.mediafire.com/?690t6kczrvw81or


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2017 11:03 AM    Msg. 2 of 5       
Thr quality of the uv's in this map are much better than any of your previous releases. Though there is still room for improvement in some places.


helldeath360
Joined: May 23, 2015


Posted: Jan 11, 2017 02:17 PM    Msg. 3 of 5       
Thank you, i've been watching a lot of old tutorials, and now i know how to fix the lightmaps mistakes and triangles, and yes, i could have added more things,


by the way, do you know how to add waterfall, becuase when i create the plane and use the timberland's , when i compile the map doesn't work


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 11, 2017 02:33 PM    Msg. 4 of 5       
you have to give it the proper material modifier in your modeling program of choice. I believe you could get away with two-sided, which just means you add a % at the end of your material name.

Lets say your material is named "waterfall" in 3DS Max (most common program used here). To make it compile properly, you would want to do name the material "waterfall%" without the quotes.

For further reference, you can search here
http://hce.halomaps.org/hek/index.html?start=references/general/materials_overview.html


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jan 11, 2017 05:49 PM    Msg. 5 of 5       
Quote: --- Original message by: R93_Sniper
I believe you could get away with two-sided, which just means you add a % at the end of your material name.


You'll want render-only as well.

 

 
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