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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] Opensauce v4.0 shader fix for the realtime tag editor.

Author Topic: [Release] Opensauce v4.0 shader fix for the realtime tag editor. (7 messages, Page 1 of 1)
Moderators: Dennis

SBB_Michelle
Joined: Nov 4, 2015

This site brings me pain.


Posted: Nov 30, 2016 04:27 PM    Msg. 1 of 7       
I have been sitting on this for about a week continuously forgetting to release it, but a while ago I saw someone struggling with pulling off basic shading in opensauce, when I got so frustrated with the person that I decided to try and figure out how to update the ingame editor to support these kinds of shaders. After a few hours, writing out the whole structures, saving cpp files of tags using os_tool to figure out padding spaces and being too stupid to remove a piece of padding that was causing an issue, we got what I am releasing now.

Requires vc redistribution x86 (2013 or 2012 for earlier releases).

The opensauce v4.0 shader fix:
https://mega.nz/#!pNUywb5b!KIqL1_qZEd0miTJuZZgOkzvH9Tm7Pm1Ar-R1clr9PbU

The ingame editor:


So, yes, this means you can edit opensaucev4 shaders in real time and save them as fully working tags to your tagsfolder. Shaders might lose non-os hek compatibility when saved, I didn't check.

I did not do the other opensaucev4 tag types as most of them only matter pre-compile, and some were not worth it in my opinion.

-

On request I also fixed the hud meter block not working.
The only part that doesn't work right is the colour stuff, the block was just commented out for some reason, presumably the because of the colours.

Hud meter fix:
https://mega.nz/#!dd1FxbbS!RuQOfoupdnWRVxMYhny4XxfxK2tmzUP95UXa9hWWJZk

-

(Also posted here: http://opencarnage.net/index.php?/topic/6556-release-opensauce-v40-shader-fix-for-the-realtime-tag-editor/ on opencarnage)

Edited by SBB_Michelle on Dec 1, 2016 at 06:53 AM


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Nov 30, 2016 05:43 PM    Msg. 2 of 7       
Should be good will test this soon. tm


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 1, 2016 04:45 AM    Msg. 3 of 7       
Do you think it would also be possible to add hud meters?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 1, 2016 05:12 AM    Msg. 4 of 7       
Realtime shader editing?
OS compatibility too?
This sounds awesome


SBB_Michelle
Joined: Nov 4, 2015

This site brings me pain.


Posted: Dec 1, 2016 06:12 AM    Msg. 5 of 7       
Quote: --- Original message by: altis94
Do you think it would also be possible to add hud meters?
http://puu.sh/sArIO/da126be2f5.png


I'll have a look at it.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 1, 2016 06:43 AM    Msg. 6 of 7       
bump?


SBB_Michelle
Joined: Nov 4, 2015

This site brings me pain.


Posted: Dec 1, 2016 06:43 AM    Msg. 7 of 7       
Here you go, the only part that doesn't work right is the colour stuff, but I don't think that is what you are after. I got this out so quick because the code for this was just commented out for some reason, presumably the colours.

Hud meter fix:

https://mega.nz/#!dd1FxbbS!RuQOfoupdnWRVxMYhny4XxfxK2tmzUP95UXa9hWWJZk

I also reuploaded the shader fix as a zip for when someone is in the unfortunate position of not having winrar or 7zip for some reason.

https://mega.nz/#!RJMlmQaJ!OPfbVSbUfBF_z1JQtwPJSUTAM3h6a1eI_svcGUTQ7jU

 

 
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