
Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Nov 25, 2016 03:21 PM
Msg. 1 of 7
11.25.16 15:22:38 a hobo pc 01.01.00.0609 ---------------------------------------------- 11.25.16 15:22:38 reference function: _write_to_error_file 11.25.16 15:22:38 reference address: 401b13 11.25.16 15:22:38 Couldn't read map file './a_hobobeta.map' 11.25.16 15:22:38 CreateDevice succeeded with refresh rate = 0 11.25.16 15:22:39 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 11.25.16 15:22:39 Increasing sound decompression buffer size to 1048576 bytes 11.25.16 15:22:39 file_open('tags\shaders\default_bitmaps\bitmaps\default_detail.bitmap') error 0x00000003 'The system cannot find the path specified. ' 11.25.16 15:22:39 couldn't open bitmap tag 'default_detail.bitmap'. 11.25.16 15:22:39 failed to load shader_model tag 'objects\characters\masterchief\shaders\masterchief_rubber' 11.25.16 15:22:39 tag reference name too large (this tag is corrupted). 11.25.16 15:22:39 failed to load shader_model tag 'objects\characters\masterchief\shaders\visor' 11.25.16 15:22:39 failed to load gbxmodel tag 'objects\characters\masterchief\masterchief' 11.25.16 15:22:39 animation_block block has invalid element count: #258 not in [0,#256] 11.25.16 15:22:39 failed to load model_animations tag 'zteam\objects\characters\spartan\h1\spartan' 11.25.16 15:22:39 failed to load biped tag 'objects\characters\masterchief\masterchief' 11.25.16 15:22:39 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence 11.25.16 15:22:39 file_open('tags\h3\weapons\assault rifle\effects\fire.effect') error 0x00000003 'The system cannot find the path specified. ' 11.25.16 15:22:39 couldn't open effect tag 'fire.effect'. 11.25.16 15:22:39 failed to load weapon tag 'altheros\weapons\assaultrifle' 11.25.16 15:22:39 failed to load actor_variant tag 'characters\cyborg_ai\cyborg_major' 11.25.16 15:22:39 failed to load actor_variant tag 'vehicles\scorpion\scorpion pilot' 11.25.16 15:22:39 failed to load weapon tag 'vehicles\scorpion\scorpion cannon' 11.25.16 15:22:39 failed to load vehicle tag 'vehicles\scorpion\scorpion_mp' 11.25.16 15:22:39 failed to load scenario tag 'levels\test\sidewinder\sidewinder' 11.25.16 15:22:39 need to get the following tags: 11.25.16 15:22:39 shaders\default_bitmaps\bitmaps\default_detail.bitmap 11.25.16 15:22:39 h3\weapons\assault rifle\effects\fire.effect 11.25.16 15:22:39 11.25.16 15:22:39 game_load() failed.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 25, 2016 04:58 PM
Msg. 2 of 7
Quote: --- Original message by: Halo305sparts waht tags am I missing? Quote: --- Original message by: a hobo pc 11.25.16 15:22:39 need to get the following tags: 11.25.16 15:22:39 shaders\default_bitmaps\bitmaps\default_detail.bitmap 11.25.16 15:22:39 h3\weapons\assault rifle\effects\fire.effect
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Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Nov 25, 2016 11:15 PM
Msg. 3 of 7
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Halo305sparts waht tags am I missing? Quote: --- Original message by: a hobo pc 11.25.16 15:22:39 need to get the following tags: 11.25.16 15:22:39 shaders\default_bitmaps\bitmaps\default_detail.bitmap 11.25.16 15:22:39 h3\weapons\assault rifle\effects\fire.effect I've been trying to get them but I dont know where to find them. 11.26.16 02:32:52 need to get the following tags: 11.26.16 02:32:52 shaders\default_bitmaps\bitmaps\default_detail.bitmap Now I'm looking for this... I just loaded up the beavercreek scenario and it worked! but when I try to load the other scenarios they come up with the "shaders\default_bitmaps\bitmaps\default_detail.bitmap" when sapien fails to load. How do I find shaders? Edited by Halo305sparts on Nov 26, 2016 at 02:36 AM
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Nov 26, 2016 02:53 PM
Msg. 4 of 7
It's actually a bitmap. Whatever other scenario you're trying to load has a tag in it that references that bitmap. What new tags have you recently added to your maps? It looks like you've added a H3 assault rifle, it appears it's missing a bitmap. Whoever made the pack forgot to include it, or you forgot to extract it.
The easiest way to get around this is to open guerilla, create a new bitmap file and save it under the following folders;
shaders\default_bitmaps\bitmaps
save the file as "default_detail.bitmap" but without the " marks.
However that will not be a 'fix' as all you're doing is putting in a fake tag so Sapien can load something. It may still not work as the bitmap won't have any texture data.
Try this:
Open Guerilla and go to the folder H3/WEAPONS/ASSAULT RIFLE and look for a .shader_model tag that the assault rifle would use.
Open it up, scroll down the tag and look for a reference to the bitmap tag "shaders\default_bitmaps\bitmaps\default_detail.bitmap"
If you find it it'll probably be colored red. Delete it, try again. If it still doesn't load it's because there's other tags trying to reference it as well.
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Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Dec 20, 2016 09:07 PM
Msg. 5 of 7
12.20.16 21:10:51 a hobo pc 01.01.00.0609 ---------------------------------------------- 12.20.16 21:10:51 reference function: _write_to_error_file 12.20.16 21:10:51 reference address: 401b13 12.20.16 21:10:51 Couldn't read map file './a_hobobeta.map' 12.20.16 21:10:51 CreateDevice succeeded with refresh rate = 0 12.20.16 21:10:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 12.20.16 21:10:52 Increasing sound decompression buffer size to 1048576 bytes 12.20.16 21:10:59 grenades_block block has invalid element count: #4 not in [0,#2] 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 vehicles_block block has invalid element count: #1853119589 not in [0,#20] 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 sounds_block block has invalid element count: #1869509468 not in [0,#60] 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 breakable_surface_particle_effect_block block has invalid element count: #1551067237 not in [0,#8] 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 breakable_surface_particle_effect_block block has invalid element count: #1601072991 not in [0,#8] 12.20.16 21:10:59 tag reference name too large (this tag is corrupted). 12.20.16 21:10:59 failed to load globals tag 'globals\globals' 12.20.16 21:10:59 couldn't load game globals (get new tags) 12.20.16 21:10:59 need to get the following tags: 12.20.16 21:10:59 12.20.16 21:10:59 game_load() failed.
what went wrong here?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 21, 2016 03:38 AM
Msg. 6 of 7
If you ripped stuff from a map, it looks like it might have gotten corrupted. Things sticking out to my eye are vehicle, sound and particle.
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Dec 21, 2016 05:43 PM
Msg. 7 of 7
Quote: --- Original message by: Halo305sparts
what went wrong here? You're trying to use tags that were made in OS. You must yourself use OpenSauce in order for these tags to be valid.
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