
rudeboy13
Joined: Oct 23, 2016
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Posted: Nov 24, 2016 03:19 AM
Msg. 1 of 9
Are there any available tutorials for porting Source Engine models to Halo CE? I remember seeing SeanTheLawn's videos where he ported the metrocop and headcrab but he hasn't been online in a while. I've been wanting to try and port the cremator over but I have no idea where to get started apart from maybe blender or 3DS Max.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 24, 2016 11:13 AM
Msg. 2 of 9
First figure out how to extract Source models/textures and import them into max.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Nov 24, 2016 11:22 AM
Msg. 3 of 9
Quote: --- Original message by: rudeboy13 Are there any available tutorials for porting Source Engine models to Halo CE? I remember seeing SeanTheLawn's videos where he ported the metrocop and headcrab but he hasn't been online in a while. I've been wanting to try and port the cremator over but I have no idea where to get started apart from maybe blender or 3DS Max. https://youtube.com/watch?v=bLfQ_mZQqK8
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rudeboy13
Joined: Oct 23, 2016
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Posted: Nov 24, 2016 11:55 AM
Msg. 4 of 9
I'm already pretty familiar with the source engine, decompiling models, etc. It's just getting them into Halo CE with intact animations that I wanna figure out how to do. What 3DS Max version is best for CE?
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Alex
Joined: Apr 22, 2016
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Posted: Nov 25, 2016 04:10 AM
Msg. 5 of 9
Quote: --- Original message by: rudeboy13 I'm already pretty familiar with the source engine, decompiling models, etc. It's just getting them into Halo CE with intact animations that I wanna figure out how to do. What 3DS Max version is best for CE? Anything above 3dsmax 08.
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malolo420
Joined: Aug 5, 2007
Drugs are Bad
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Posted: Dec 14, 2016 02:18 AM
Msg. 6 of 9
Quote: --- Original message by: Super AlexQuote: --- Original message by: rudeboy13 I'm already pretty familiar with the source engine, decompiling models, etc. It's just getting them into Halo CE with intact animations that I wanna figure out how to do. What 3DS Max version is best for CE? Anything above 3dsmax 08. Actually max 8 was the best,it was the only one to support exporting to JMS and JMA without a script.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 15, 2016 04:49 PM
Msg. 7 of 9
Quote: --- Original message by: malolo420Quote: --- Original message by: Super AlexQuote: --- Original message by: rudeboy13 I'm already pretty familiar with the source engine, decompiling models, etc. It's just getting them into Halo CE with intact animations that I wanna figure out how to do. What 3DS Max version is best for CE? Anything above 3dsmax 08. Actually max 8 was the best,it was the only one to support exporting to JMS and JMA without a script. Your not a true Max user until you have tried 2.5.
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malolo420
Joined: Aug 5, 2007
Drugs are Bad
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Posted: Dec 15, 2016 10:06 PM
Msg. 8 of 9
I used to have 4.0 on disc. That was earliest one I had, cousin gave it to me, he used to do a lot of animation, commercials, music videos. Stuff like that.
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Dec 29, 2016 09:45 PM
Msg. 9 of 9
I use max 2017 for ce, so you should be good with anything you can get now. (Warning, 2013 is terrible).
You can get 17 with a student license for free.
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