A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Help with Texturing a UV map.

Author Topic: Help with Texturing a UV map. (8 messages, Page 1 of 1)
Moderators: Dennis

theshadow0222
Joined: Nov 7, 2016

"Oh, no."


Posted: Nov 8, 2016 06:33 AM    Msg. 1 of 8       
So, I'm new to modelling and I made an Assault Rifle model in Autodesks 3ds max and then I unwrapped it. Now, I have no clue what I'm looking at. Is there like a program that allows you to edit the UV mesh in 3d, or preview it in 3d or something, or am I just going to have to stare at it until the image magically makes sense?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 8, 2016 11:09 AM    Msg. 2 of 8       
Quote: --- Original message by: theshadow0222
So, I'm new to modelling and I made an Assault Rifle model in Autodesks 3ds max and then I unwrapped it. Now, I have no clue what I'm looking at. Is there like a program that allows you to edit the UV mesh in 3d, or preview it in 3d or something, or am I just going to have to stare at it until the image magically makes sense?


Modifier list > unwrap uvw > open uv editor


theshadow0222
Joined: Nov 7, 2016

"Oh, no."


Posted: Nov 8, 2016 11:24 PM    Msg. 3 of 8       
Yeah, but that's just the thing that allows me to unwrap the UV, I've got the UVW map, I just don't know which part of the map is which.

I'm sorry if what I'm saying makes no sense, as I said, I'm new to this.

Essentially, what I want is a way to apply textures to the UV file in 3d... or something to that effect. Like how you'd paint a model IRL after it was put together.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 9, 2016 05:09 AM    Msg. 4 of 8       
Quote: --- Original message by: theshadow0222
Yeah, but that's just the thing that allows me to unwrap the UV, I've got the UVW map, I just don't know which part of the map is which.

I'm sorry if what I'm saying makes no sense, as I said, I'm new to this.

Essentially, what I want is a way to apply textures to the UV file in 3d... or something to that effect. Like how you'd paint a model IRL after it was put together.


Ah you want to export your uv in to an image sheet to texture in an external app.

Well there are a few different ways to do it This being the easiest.

Additionally this goes through the entire process of modelling, uv'ing, texturing and tagging a weapon for haloce, you may find it an extremely useful aid to guide you throughout your modding endeavours.


theshadow0222
Joined: Nov 7, 2016

"Oh, no."


Posted: Nov 9, 2016 06:01 AM    Msg. 5 of 8       
Yes, I've been using that as a reference, I got my AR mesh unwrapped and ready to texture in gimp and honestly couldn't tell what I was looking at, my mesh had lots of little details and by the end, I didn't know what's what.

What I want is something that will allow me to paint the model in 3D. Like take the unwrapped image and wrap back up while I paint it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 9, 2016 06:41 AM    Msg. 6 of 8       
Quote: --- Original message by: theshadow0222
Yes, I've been using that as a reference, I got my AR mesh unwrapped and ready to texture in gimp and honestly couldn't tell what I was looking at, my mesh had lots of little details and by the end, I didn't know what's what.

What I want is something that will allow me to paint the model in 3D. Like take the unwrapped image and wrap back up while I paint it.


That specific criteria falls under "real time texturing in 3d".

Here are a few names of softwares which support this feature, though I should say that there are alot more out there:

Substance painter or designer.

Quixel suite.

3dcoat.

Mari.

Body paint 3d.


theshadow0222
Joined: Nov 7, 2016

"Oh, no."


Posted: Nov 9, 2016 06:50 AM    Msg. 7 of 8       
Thanks, sorry that I was using poor terminology.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 10, 2016 02:07 AM    Msg. 8 of 8       
No problem.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:25 AM 203 ms.
A Halo Maps Website