Quote: Table Of Contents
Introduction
Timeline of Sector 09
Firefight Information
Field Guide
Downloadable Content
Credits
IntroductionToday is the last day of your lives, soldiers.
Welcome to Sector 09, where you will face your inevitable death in the city of Mombasa. This ODST-Inspired Firefight will teach you the environment and the enemies you will encounter by progressing in difficulty the more waves you defeat. No two firefight experiences will ever be the same on sector09, as it is designed to randomly spawn waves on a set of conditions.
This firefight has been in the works for four years. I am very excited to give you guys what you have been anticipating and waiting for.
-Nickster5000
Timeline2012
-Firefight Sector09 was conceived
-Massive BSP provided many opportunities, including the idea of minigames
-BSP size would prove too large, and would later be redesigned Three more times
2014
-Alpha Video is released
-New BSP is designed after many issues (gameplay, scale, etc.)
-New BSP proved to be too claustrophobic and even worse gameplay
-motivation is very slim
2015
-New bsp is designed, in which would take stage in CE3 2015
-Polyonymous is formed, with members from VKMT.
-Polyonymous Decides to finish Sector 09 as an easy project for the young mapping team
-Sector09 reaches points never achieved before, with the CE3 2015 TRAILER
-Polyonymous Breaks up, Sector 09 production is halted
2016
-Nickster5000 draws a new bsp concept, decides to model it and see how it looks ingame
-the results are absolutely phenomenal
-after new encounters are tested, gameplay proves to be very fun
-All resources / Efforts are combined from last 4 years of Sector 09 development into this version
-Initial Release for Sector 09 on 8/20/16
https://dl.dropboxusercontent.com/u/24229476/Sector09/inital_release/b-a-s9-3-6-15.jpg Side-by-side comparisons between the Second and third BSPs
Firefight InformationAs mentioned previously, this firefight takes a major inspiration from halo 3: ODST. It behaves and functions very similar to Halo 3: ODST.
Firefight Wave Progression
-5 Waves consist of 1 round
-3 rounds consist of 1 set
A very useful tip for you is that the First two sets are on normal difficulty. After you begin Set 3 (Wave 31), “Legendary mode” activates. When Legendary mode is activated, the firefight is set at its most difficult. The pool in which the waves are randomly selected has been reduced to the hardest waves in the firefight.
Ranks
The more waves you defeat, the higher your rank will be. Here is a breakdown of how many waves you must defeat to earn each rank:
Private – Survive wave 1
Corporal – Survive Wave 5
Sergeant – Survive Wave 15
Warrant Officer – Survive Wave 30
Captain – Survive Wave 60
General – Survive wave 100
In the future, more ranks and DLC will be added at the discretion of the authors of this map.
Field Guide https://dl.dropboxusercontent.com/u/24229476/Sector09/inital_release/field%20guide.jpg 1 – The wave number in which you are fighting.
2 – Your live count.
*Note: 1 & 2 do not display correctly in this picture as the screen capture tool does not take screenshots of ingame HUD text.
3 – Weapon Type
4 – Amount of ammo you have total
5 – Amount of ammo loaded
6 – Stamina levels
7 – Health levels
8 – Grenade Count
9 – Motion Tracker
10 - Crosshair
Downloadable ContentThe initial release of Sector 09 is extremely fun and enjoyable, but it is far from perfect. Depending on the community response and feedback, there will be patches fixing any critical bugs in this firefight, and new content to make the firefight even better.
CreditsWithout the help of these wonderful people, Sector 09 wouldn’t have been possible. Thank you to these wonderful people listed below:
Kirby
Slashrat
Teh lag
Storm
MAttDratt
SlowBullet
Ender
Will
Faison
Kenny
Cmt
Bungie LLC
Zteam
Altis
R93 Sniper
PepZee
Moooseguy
Gamma927
Megasean
Dumb AI
waffles
Thank you to those in the community with the contributions you have made.
https://dl.dropboxusercontent.com/u/24229476/Sector09/inital_release/s09-ce32016_000000.jpeg It’s up to you now soldier. See you in Sector 09! I'm so glad I can finally share this project and its evolution throughout the past 4 years. Something you guys should know is that this is an "inital release". Depending on how busy I get, and community response, I want to keep updating and adding new features to this firefight. I plan on making any critical patches if anything happens to go wrong (with the testing storm and a few other select people have done, the firefight seems extremely stable). If you have any feedback, please do not hesitate to post it to this thread. I appreciate all feedback, and I will consider it in the next update.
Expect a patch within the first week, and any critical errors to be patched ASAP. Thank you for coming along with me in this journey and playing my firefight. Good luck, soldier! I hope you enjoy!!!!
A whole bunch of old development videos showing the history of the firefight over the years: