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Author Topic: The Universal Interface (77 messages, Page 2 of 3)
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LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 10:14 AM    Msg. 36 of 77       
Well, I guess I just disagree on every facet of what you've stated.

The UI is near perfection, the community driven content is imperfect.

It would be like, if the only way was to play TSLRCM without entering a command line was to download a Universal UI that also included fanmade content like Solomon's Revenge.

Do you see my point?

I'm requesting that there be a version of it made that way & yes, seeing community content that I don't want to see every time I open Halo CE is having it shoved down my throat no matter if it's with friendly intentions.

& There's 0.00% reason to oppose my view whenever I was just making a request, not a demand; and answered people's queries as to why my POV is this way. There's nothing entitled about it.

This isn't a rant, not in the slightest- I'm trying to be constructive in my replies. But more and more I get a feeling that judging by the childish and inane replies I've gotten a UI that doesn't acknowledge the community is the solution. You must understand, this is my first experience on this forum with this community and if your intention is to dismay and frankly, disappoint with rude attitudes- you are succeeding.


tanju77
Joined: Mar 12, 2016

Doing moderator's job


Posted: Aug 22, 2016 11:33 AM    Msg. 37 of 77       
The community driven contents which you refer as "imperfect" are solo reason Halo Custom Edition survived all these 12 years. Earliest creations of this community which are probably not perfect but surely these stuff inspired many beginners like me.

Biohalo, colosseum, cleanup all of these "imperfect" marked the beginning of SP projects and all the "perfect" content you like. Moreover the UUI is also an community driven content.

Learn to mod, requesting anything here is pretty much useless.
Edited by tanju77 on Aug 22, 2016 at 11:34 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 22, 2016 11:37 AM    Msg. 38 of 77       
Why are you trying to argue with this person if he made a request for something you personally don't need? I never messed with UI maps myself so I can't really help but as mentioned before, it's impossible for an UI to detect which single player maps you have but removing some of UI content shouldn't be hard for someone who knows what they're doing.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 11:38 AM    Msg. 39 of 77       
Quote: --- Original message by: tanju77

The community driven contents which you refer as "imperfect" are solo reason Halo Custom Edition survived all these 12 years. Earliest creations of this community which are probably not perfect but surely these stuff inspired many beginners like me.

Biohalo, colosseum, cleanup all of these "imperfect" marked the beginning of SP projects and all the "perfect" content you like. Moreover the UUI is also an community driven content.

Learn to mod, requesting anything here is pretty much useless.
Edited by tanju77 on Aug 22, 2016 at 11:34 AM


Thanks at least for a genuine reply.

But btw, I never said I believe any Halo Community content is perfect- just that the UI was close IMO.
All fanmade content tends to be imperfect but saying the good is perfect and bad imperfect isn't correct.
Even TSCE which I have praised is imperfect in some facets but not massively.

Quote: --- Original message by: DaLode
Well now you're just talking nonsense, so I'll assume you're indeed trolling.


No, I'm really, really not.

Graphical consistency is whenever all the things in the game are of roughly the same fidelity and quality, this is the case for TSCE- but in SVP3; compare the Grizzly tank to the Covenant vehicle with the three seats in the front and turret on the back- the quality difference is obvious- the textures for instance seem stretched and muddy. Where as the Grizzly looks like something pulled straight out of Halo CEA, that's what graphical inconsistency is.
Edited by LuciTheAlien on Aug 22, 2016 at 11:55 AM


Idaho
Joined: Mar 19, 2015

Mihi Libertas Necesse Est


Posted: Aug 22, 2016 11:50 AM    Msg. 40 of 77       
Quote: --- Original message by: LuciTheAlien
Well, I guess I just disagree on every facet of what you've stated.

The UI is near perfection, the community driven content is imperfect.

It would be like, if the only way was to play TSLRCM without entering a command line was to download a Universal UI that also included fanmade content like Solomon's Revenge.

Do you see my point?

I'm requesting that there be a version of it made that way & yes, seeing community content that I don't want to see every time I open Halo CE is having it shoved down my throat no matter if it's with friendly intentions.

& There's 0.00% reason to oppose my view whenever I was just making a request, not a demand; and answered people's queries as to why my POV is this way. There's nothing entitled about it.

This isn't a rant, not in the slightest- I'm trying to be constructive in my replies. But more and more I get a feeling that judging by the childish and inane replies I've gotten a UI that doesn't acknowledge the community is the solution. You must understand, this is my first experience on this forum with this community and if your intention is to dismay and frankly, disappoint with rude attitudes- you are succeeding.


Problem is, people told you that it's not possible and you kept arguing, I don't understand why, you know if the Halo modding community has to make progress it won't be by making an UI that detects maps in folder and accordingly shows up the menus for it in the UI, this is totally unimportant and your obsession with a merely aesthetic or comfort need is (and I think most people will agree with me) not important at all compared to what the game really needs to be more enjoyable for all of us...


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 12:04 PM    Msg. 41 of 77       
Quote: --- Original message by: Idaho
Quote: --- Original message by: LuciTheAlien
Well, I guess I just disagree on every facet of what you've stated.

The UI is near perfection, the community driven content is imperfect.

It would be like, if the only way was to play TSLRCM without entering a command line was to download a Universal UI that also included fanmade content like Solomon's Revenge.

Do you see my point?

I'm requesting that there be a version of it made that way & yes, seeing community content that I don't want to see every time I open Halo CE is having it shoved down my throat no matter if it's with friendly intentions.

& There's 0.00% reason to oppose my view whenever I was just making a request, not a demand; and answered people's queries as to why my POV is this way. There's nothing entitled about it.

This isn't a rant, not in the slightest- I'm trying to be constructive in my replies. But more and more I get a feeling that judging by the childish and inane replies I've gotten a UI that doesn't acknowledge the community is the solution. You must understand, this is my first experience on this forum with this community and if your intention is to dismay and frankly, disappoint with rude attitudes- you are succeeding.


Problem is, people told you that it's not possible and you kept arguing, I don't understand why, you know if the Halo modding community has to make progress it won't be by making an UI that detects maps in folder and accordingly shows up the menus for it in the UI, this is totally unimportant and your obsession with a merely aesthetic or comfort need is (and I think most people will agree with me) not important at all compared to what the game really needs to be more enjoyable for all of us...


Part of the problem may be I don't play multiplayer; for me HaloCE on PC is an SP experience; has been for years because (I'm not great at the game shhh...)-
But I also stated in my OP I'd be content if that wasn't possible, a UI that updated based on what you had in your files. But I'd also still prefer a version with just TSCE and the Classic Campaign.
It might seem pointless to all of you; and I understand why- all this community content and I'm only interested in a little- is she f***ing crazy?

But my personal OCD problems would rather have me uninstall the game and ignore it's existence than look at something my brain views as untidy, but at the same time there's no point in the mods if I have to enter a command line all the time.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 22, 2016 12:09 PM    Msg. 42 of 77       
I'm not a huge fan of SPv3 myself, and wouldn't argue that it's the nose of the salmon in terms of graphical consistency. With regards to the Covenant Shadow that they're using, it was originally used in ... the Lumoria campaign. It fits right in that one.

So Lumoria, play it. Now.
Or later today.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 12:12 PM    Msg. 43 of 77       
Quote: --- Original message by: DaLode
I'm not a huge fan of SPv3 myself, and wouldn't argue that it's the nose of the salmon in terms of graphical consistency. With regards to the Covenant Shadow that they're using, it was originally used in ... the Lumoria campaign. It fits right in that one.

So Lumoria, play it. Now.
Or later today.


Okay will do~ I'll give it a shot.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 22, 2016 12:16 PM    Msg. 44 of 77       
Excuse the voice acting btw. I tried my best to become a pelican pilot, but it just wasn't the job for me.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 12:24 PM    Msg. 45 of 77       
Quote: --- Original message by: DaLode
Excuse the voice acting btw. I tried my best to become a pelican pilot, but it just wasn't the job for me.


May I ask? Why if people are aware their VA work might not be up to par, instead is there not an option for (a$$holes like me) to simply turn the fan VA off and enable subtitles instead?

In fact, I'd be happy to spell check every line if you wanted and it was a possibility.

(Currently downloading.)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 22, 2016 02:21 PM    Msg. 46 of 77       
As a contributor and the main idea guy of the UUI, I think I can settle this discussion. The UUI was originally planned to be a CMT and MP only UI. However, since a system had to be built to work with those custom single player maps, it made no sense to "force" people into using a UI that would discourage them from playing other campaigns that were in development with their own UI's planned (Lumoria was already out with it's own basic custom UI). Between the knowledge CMT had on the SP UI, and Mooseguys technical prowess with navigating Halo's archaic UI system, it became apparent that this was a process that would only want to be attempted once.

Had we done the CMT only UI, and cut out other projects like Lumoria and Takedown, it would have resulted in multiple forks of that UI and constant revisions by Mooseguy. And so it was decided there was no reason to not get the communities favorite projects and upcoming projects into the UI, let people download it once, and it would be future proofed for years to come. Which is exactly what it did.

In addition to providing a UI that would make people want to try more single player content selected by the community, the hope with it was by including difficulty selection into it, it would encourage future projects to take all difficulties seriously, as projects like Lumoria were worse off for just expecting people to play primarily on normal, since it is somewhat confusing to new users how to manually set difficulty and then check only once map is loaded.

As of now, there is no one in the community with the understanding (or will to) edit the UUI's interface to exclude other peoples content. Believe me, it would be a whole lot better for me if it just showed the maps people have installed, so I could stop getting questions why "SPV3's firefight maps" don't work, but ultimately having a UI that can support single player and gets adopted by the community at large should not be playing favorites or being exclusionary.

Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
Excuse the voice acting btw. I tried my best to become a pelican pilot, but it just wasn't the job for me.


May I ask? Why if people are aware their VA work might not be up to par, instead is there not an option for (a$$holes like me) to simply turn the fan VA off and enable subtitles instead?

In fact, I'd be happy to spell check every line if you wanted and it was a possibility.

(Currently downloading.)

CE doens't support any sort of subtitling by default. And while you CAN script them in for cutscenes, dialog played ingame is often situational and integrated in ways you can't always predict when it will be played, making it not possible to have it reliably do subtitling.


As far as SPV3 art quality, given how much we were doing, we had to designate art to 3 tiers, with the top tier being fully custom models with high poly assets than baked to low poly, like many of our FP weapons, then to 2nd tier which were often custom models with hand painted normals (like h3 did) and then you have the 3rd tier assets (the shadow falls into this category because it was designed to look like it was from 2001, but the crewman, captain, ghost and banshee also fill this slot) where we did small edits, retextures and hand painted normals so they weren't so jarring. We did have the opportunity to replace some of these assets, but we started running up against the model data limit in the 6 maps we have so far released, with no way to accurately gauge how much space we'd have later in Part 2, giving us no choice but to leave them as is.
Edited by Masters1337 on Aug 22, 2016 at 02:29 PM
Edited by Masters1337 on Aug 22, 2016 at 03:40 PM


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 03:32 PM    Msg. 47 of 77       
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
Excuse the voice acting btw. I tried my best to become a pelican pilot, but it just wasn't the job for me.


May I ask? Why if people are aware their VA work might not be up to par, instead is there not an option for (a$$holes like me) to simply turn the fan VA off and enable subtitles instead?

In fact, I'd be happy to spell check every line if you wanted and it was a possibility.

(Currently downloading.)


So I've got to an area with a crashed Covenant Dropship; & honestly it's just too difficult.
I've also encountered a major bug, any time I get out of a vehicle the camera goes nuts- upside down and such then back to normal.

& Also like to add that the Terminals aren't great- while I appreciate the idea, they drag on too long and I don't think it really fits in Halo 1.

The music, level design and enemies however are so good it could almost be believed it was an official expansion for CE back in the day.

Quote: --- Original message by: Masters1337

Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
Excuse the voice acting btw. I tried my best to become a pelican pilot, but it just wasn't the job for me.


May I ask? Why if people are aware their VA work might not be up to par, instead is there not an option for (a$$holes like me) to simply turn the fan VA off and enable subtitles instead?

In fact, I'd be happy to spell check every line if you wanted and it was a possibility.

(Currently downloading.)

CE doens't support any sort of subtitling by default. And while you CAN script them in for cutscenes, dialog played ingame is often situational and integrated in ways you can't always predict when it will be played, making it not possible to have it reliably do subtitling.

Edited by Masters1337 on Aug 22, 2016 at 02:29 PM


I haven't encountered any fan dialogue outside cut-scenes in this particular mod though, and when they do occur it's scripted with an event.
Edited by LuciTheAlien on Aug 22, 2016 at 03:35 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 22, 2016 03:39 PM    Msg. 48 of 77       
Quote: --- Original message by: LuciTheAlien
any time I get out of a vehicle the camera goes nuts- upside down and such then back to normal.

I remember getting this on some maps that had vehicle FOV changed in them but as far as I remember Lumoris had classic vehicles and this issue didn't happen to me. So that may be related to your FOV somehow.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 03:47 PM    Msg. 49 of 77       
Quote: --- Original message by: altis94
Quote: --- Original message by: LuciTheAlien
any time I get out of a vehicle the camera goes nuts- upside down and such then back to normal.

I remember getting this on some maps that had vehicle FOV changed in them but as far as I remember Lumoris had classic vehicles and this issue didn't happen to me. So that may be related to your FOV somehow.


Well, I use open sauce- but I reset everything to make sure it wasn't causing the problem but the bug still occurs for me.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 22, 2016 04:29 PM    Msg. 50 of 77       
It's a problem in the map file that I believe happens even without OS. It's from them changing the FOV in the tags.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 22, 2016 04:30 PM    Msg. 51 of 77       
I confirm: FOV on vehicles was, I think, changed.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 04:35 PM    Msg. 52 of 77       
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 22, 2016 04:40 PM    Msg. 53 of 77       
Haha yes, I don't think any of us have the original project files and tags anymore.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 04:46 PM    Msg. 54 of 77       
Quote: --- Original message by: DaLode
Haha yes, I don't think any of us have the original project files and tags anymore.


I concede I guess, I'll just use the Universal UI as it currently is;

any other suggestions for SP campaigns?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 22, 2016 05:16 PM    Msg. 55 of 77       
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 22, 2016 05:30 PM    Msg. 56 of 77       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.


Wouldn't it be better off for everyone if an official member on the team for the mod did that, then re-uploaded it? Therefore fixing that problem for everyone.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 23, 2016 12:29 PM    Msg. 57 of 77       
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: Masters1337
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.


Wouldn't it be better off for everyone if an official member on the team for the mod did that, then re-uploaded it? Therefore fixing that problem for everyone.


Probably not as the "official member" in this here instance may become liable for other "fixes" and patches down the line.

In short let sleeping dogs lie unless you are willing to do something about it personally.


BipolarAurora
Joined: Aug 16, 2016


Posted: Aug 23, 2016 12:45 PM    Msg. 58 of 77       
Quote: --- Original message by: Super Flanker
In short let sleeping dogs lie unless you are willing to do something about it personally.

It seems like the spirit of PC gaming doesn't apply here which is wanna fix something? Then you have to do it yourself.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 23, 2016 01:24 PM    Msg. 59 of 77       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: Masters1337
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.


Wouldn't it be better off for everyone if an official member on the team for the mod did that, then re-uploaded it? Therefore fixing that problem for everyone.


Probably not as the "official member" in this here instance may become liable for other "fixes" and patches down the line.

In short let sleeping dogs lie unless you are willing to do something about it personally.


Stupid sensibility if you ask me, the maker of the content if it has bugs is obligated to fix it. Not some random user.

& I guess I get this because it's site policy on Deadly Stream.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 23, 2016 01:51 PM    Msg. 60 of 77       
Whilst I agree that the creator is responsible for the upkeep of his creations.

I do not agree that the creator in this instance is responsible for all of time, especially considering that no monitery compensation was exchanged or charged.

Unless he or she or even they gave explicit mention to a time frame in which they would actively seek to maintain their production you have no choice but to rely on the good heartedness of a random passer by or instead to seek out a way in which you could mend the issue your self.





Edited by Super Flanker on Aug 23, 2016 at 01:52 PM


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 23, 2016 02:05 PM    Msg. 61 of 77       
Quote: --- Original message by: Super Flanker

Whilst I agree that the creator is responsible for the upkeep of his creations.

I do not agree that the creator in this instance is responsible for all of time, especially considering that no monitery compensation was exchanged or charged.

Unless he or she or even they gave explicit mention to a time frame in which they would actively seek to maintain their production you have no choice but to rely on the good heartedness of a random passer by or instead to seek out a way in which you could mend the issue your self.





Edited by Super Flanker on Aug 23, 2016 at 01:52 PM


I suppose that's true; but I'm no modder- and I simply don't understand why this hasn't been fixed if it's a known issue.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 23, 2016 02:08 PM    Msg. 62 of 77       
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: Masters1337
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.


Wouldn't it be better off for everyone if an official member on the team for the mod did that, then re-uploaded it? Therefore fixing that problem for everyone.


I imagine they made their decision to ship it that way because back then they felt the best experience was to change the FOV for everyone, since Open Sauce wasn't around then. I can't speak for them, but I imagine they don't want to update it and worsen the experience for people without open sauce. Plus they've moved on from CE.


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 23, 2016 02:14 PM    Msg. 63 of 77       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: Masters1337
Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.


Too late to- unchange it?


You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.


Wouldn't it be better off for everyone if an official member on the team for the mod did that, then re-uploaded it? Therefore fixing that problem for everyone.


I imagine they made their decision to ship it that way because back then they felt the best experience was to change the FOV for everyone, since Open Sauce wasn't around then. I can't speak for them, but I imagine they don't want to update it and worsen the experience for people without open sauce. Plus they've moved on from CE.


The solution seems simple to me then, simply include two versions- one for OpenSauce and one Vanilla.


BipolarAurora
Joined: Aug 16, 2016


Posted: Aug 23, 2016 03:58 PM    Msg. 64 of 77       
Quote: --- Original message by: LuciTheAlien
The solution seems simple to me then, simply include two versions- one for OpenSauce and one Vanilla.

I'm truly sorry for your lots that we can't cater to your wishes. =(


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 23, 2016 04:01 PM    Msg. 65 of 77       
Quote: --- Original message by: BipolarAurora
Quote: --- Original message by: LuciTheAlien
The solution seems simple to me then, simply include two versions- one for OpenSauce and one Vanilla.

I'm truly sorry for your lots that we can't cater to your wishes. =(


Or y'know anyone else that uses Opensauce and wants to play Lumoria-
fvck them I guess.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 23, 2016 04:45 PM    Msg. 66 of 77       
I'll update Lumoria to be OS compliant if people give me lots of money.
Cheers.


BipolarAurora
Joined: Aug 16, 2016


Posted: Aug 23, 2016 04:48 PM    Msg. 67 of 77       
Quote: --- Original message by: DaLode
I'll update Lumoria to be OS compliant if people give me lots of money.
Cheers.

ooga booga where the patreon at?


LuciTheAlien
Joined: Aug 20, 2016


Posted: Aug 23, 2016 04:51 PM    Msg. 68 of 77       
Quote: --- Original message by: DaLode
I'll update Lumoria to be OS compliant if people give me lots of money.
Cheers.


I will give you treefiddy.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Aug 23, 2016 05:14 PM    Msg. 69 of 77       
Quote: --- Original message by: DaLode
I'll update Lumoria to be OS compliant if people give me lots of money.
Cheers.
Will a Kriek convince you and your soberness?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 23, 2016 05:18 PM    Msg. 70 of 77       
Oh my, you speak my language!
Throw in a bratwurst and you've got yourself a deal.

 
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