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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Shotguns and Reloading

Author Topic: Shotguns and Reloading (11 messages, Page 1 of 1)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 9, 2016 05:42 AM    Msg. 1 of 11       
For some reason I find myself having to come here and make threads a bit more often, which probably means something?

As you can guess from the title, this is a pretty generalized question but how do you get shotguns to reload in halo? I understand that there are three animations (which have to be named first-person enter / first-person exit-empty / first-person exit-full , respectively), but for whatever reason CE absolutely despises me. To clarify, whenever I try to get the shotgun to reload, it will either play the shell loading animation once (this happens only when the magazine is completely empty) or not play the animations at all. The gun reloads fine, but I don't quite understand why the animations wont play. Any insight will be greatly appreciated.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: Aug 9, 2016 06:52 PM    Msg. 2 of 11       
Just a suggestion, why not try going old school and have an infinite shotgun clip? Kinda like Doom.
Edited by HyperLuke on Aug 9, 2016 at 06:53 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 9, 2016 07:32 PM    Msg. 3 of 11       
That's obviously not what he wants. Both of you should try to be more helpful or not post at all.

He's already tried setting the weapon type to shotgun.
All I can suggest is making 100% sure the names are correct and the animations are the correct type. Check the reload times and rounds reloaded.


Nickster5000
Joined: Dec 11, 2010


Posted: Aug 9, 2016 07:59 PM    Msg. 4 of 11       
I think there's a "chamber each round" or some flag located in the weapon file. Would this perhaps do the trick for you?


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: Aug 9, 2016 08:12 PM    Msg. 5 of 11       
Quote: --- Original message by: Jesse
That's obviously not what he wants. Both of you should try to be more helpful or not post at all.

He's already tried setting the weapon type to shotgun.
All I can suggest is making 100% sure the names are correct and the animations are the correct type. Check the reload times and rounds reloaded.

I gave a suggestion :v
Can the Halo Community at least try to be respectful of peoples suggestions?
He wanted an idea, I gave him one, it would probably solve the problem, since there is only one animation.

Edited by HyperLuke on Aug 9, 2016 at 08:14 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 9, 2016 09:42 PM    Msg. 6 of 11       
Quote: --- Original message by: HyperLuke
Can the Halo Community at least try to be respectful of peoples suggestions?
He wanted an idea, I gave him one, it would probably solve the problem, since there is only one animation.


Wrong. I did not want an "idea" I wanted a solution. You can make working shotguns in halo CE its not impossible. However it is infuriating that I cannot seem to get the reload animations to work, even though the weapon reloads perfectly fine.

Edit: I just messed with the tag some and just used the regular shotgun and did a model swap. Now it'll run the animations and loop them fine, but if you only reload one shell, it skips the actual looping animation and instead plays the ending animation. Sidelining that, when there's 2 shells left to be filled, the animation stops completely.
Edited by R93_Sniper on Aug 9, 2016 at 09:48 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 10, 2016 12:13 AM    Msg. 7 of 11       
Quote: if you only reload one shell, it skips the actual looping animation and instead plays the ending animation. Sidelining that, when there's 2 shells left to be filled, the animation stops completely.


Having this problem too with my H2 shotgun, I tried to make everything exactly the same as the CE shotgun in terms of the model animations tag, I wonder if it has to do with the animations themselves.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 10, 2016 02:15 AM    Msg. 8 of 11       
Quote: --- Original message by: Jesse
That's obviously not what he wants. Both of you should try to be more helpful or not post at all.

He's already tried setting the weapon type to shotgun.
All I can suggest is making 100% sure the names are correct and the animations are the correct type. Check the reload times and rounds reloaded.

This.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 10, 2016 05:53 PM    Msg. 9 of 11       
Quote: --- Original message by: HyperSean
Quote: if you only reload one shell, it skips the actual looping animation and instead plays the ending animation. Sidelining that, when there's 2 shells left to be filled, the animation stops completely.


Having this problem too with my H2 shotgun, I tried to make everything exactly the same as the CE shotgun in terms of the model animations tag, I wonder if it has to do with the animations themselves.


I loaded up the animations with that old animation importer from bluestreak and found out that the enter animation actually loads the first shell along with bringing the gun up. Not entirely sure why it was done that way, but that's just the way it is I guess.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 12, 2016 02:14 AM    Msg. 10 of 11       
Make sure your weapon type is shotgun in the tags too, or the reload exit full animation may be skipped


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 12, 2016 04:15 PM    Msg. 11 of 11       
You imply that this wasn't done in the first place

 

 
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