
R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 29, 2016 03:45 AM
Msg. 1 of 5
So in discussing with a few people about map design, I need to look at a way to create kill volumes. However, I'm told that the way to do it is to add trigger volumes via sapien and then add a script that runs and kills on intersection with these volumes.
The issue however seems to be that I cannot find the script code required for the kill volumes. I'm sure someone here knows what it is, and I request that you share what the commands are (Before you ask, I did do a quick search, but could not find the commands)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2016 05:33 AM
Msg. 2 of 5
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Fubih
Joined: Jul 19, 2011
dead
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Posted: Jul 29, 2016 04:06 PM
Msg. 3 of 5
(global short plr 0)
(script continuous kill_volume (if (volume_test_object TriggerVolumeName (list_get (players) plr)) (unit_kill (unit (list_get (players) plr))) ) (if (= plr 15) (set plr 0) (set plr (+ plr 1)) ) )
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2016 04:25 PM
Msg. 4 of 5
Sometimes I wish scripting was so much more casual.
In the ideal world of Flanker scripts would look like this:
(If_player_enters_trigger_volume:1a_player_should_be_killed
End)
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 29, 2016 04:35 PM
Msg. 5 of 5
python is actually kinda like that.
But my issue is solved, ty
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