Quote: --- Original message by: 002Quote: --- Original message by: lolslayer
It's just that it has some problems and it isn't really smooth because of the lack of velocity syncing. 002 made a system to sync velocity, but he never released it (Because he thought he never got enough praise for his other releases so he wouldn't release it -.-)
I'd say maybe most of the stuff I release doesn't get very much praise, which really doesn't really bother me. I just enjoy seeing to what extent I can manipulate Halo. The problem is that it's probably just not worth it for me or for anyone, really.
First of all, I don't wait on you or anyone in this community, and you shouldn't have to feel like that, either. People like Btcc22 and sehe are far more capable than me at hacking Halo PC, at least the Windows version, because they have far more experience in doing so. I have a rather limited knowledge on the game, the engine, how it works, etc. The way I synced velocity was quickly thrown together and is pretty trashy, and the way I'd want it if I wanted to release it would require knowing how to do a lot more than what I already know. People need to stop overestimating me.
Second, no, I don't get anything out of this. I don't have a reason to do half the stuff I do. I mainly just do cool things and then I move on, and that's what makes me happy. There are numerous proof of concepts out there for stuff like syncing velocity and syncing AI, and I've left my own proof of concepts on the table as well for anyone to be inspired.
Third, few people would actually see a significant benefit from this. If this would fix anything, it only fixes one or two issues out of numerous, more important issues that should be focused on, instead.
tl;dr I'm not the person you should be asking for this stuff. Not only is it not worth my time, but it isn't worth anyone else's time, either.
Edited by 002 on Dec 30, 2016 at 06:27 PM I just knew that you're a forum lurker here. :)
And believe me, you're very capable in the engine, I've seen some stuff you made and not many can do that.
"I mainly just do cool things and then I move on, and that's what makes me happy." I understand that, I use to do that aswell with game development.
And this explains it all a bit better, but why not just releasing it and then let the people decide if it's useful or not? Your code could inspire people to make it better. Maybe some people actually find it useful for some custom game nights *SBB, cough cough*
The thing is, it could Always be useful to share the code, the more examples we got in the community the more resources we can work with. Maybe your code is indeed not really useful for velocity syncing, but it could possibly help people creating another kind of project. So why not just releasing the code and see what the community does with it? If it's really as crap as you're saying here people will abandon it themselves so the in the end the result is the same.