
OctaVinyl
Joined: Dec 8, 2015
¡Voy A comer tù corazon!
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Posted: Jul 8, 2016 09:32 AM
Msg. 36 of 81
Ooohh. Shiny.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 8, 2016 10:58 AM
Msg. 37 of 81
Shiny indeed. Are these smoothing splits or texture/uv splits? 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 9, 2016 02:10 PM
Msg. 38 of 81
Quote: --- Original message by: shrugger Obviously just a simple box UVW mapping. Seams seem inevitably seen. I don't blame the guy, I'd do the same. Throw some scenery over it and call it fixed. Seams can be easily fixed by simply unwrapping in a correct manner.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 10, 2016 11:34 AM
Msg. 39 of 81
Wait, does halo CE support 3D textures? (UVW-wrapping)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 10, 2016 05:20 PM
Msg. 40 of 81
Quote: --- Original message by: lolslayer Wait, does halo CE support 3D textures? (UVW-wrapping) No of course not. The blam engine like so many others is coded to support 2 dimensional texture mapping. Or "UV" Texture space - Model space U = X
V = Y
W = ZGuerilla does have fields setup to support specialised 3d textures but they do something completely different. Incase you were wondering if we only use U and V whats the point of W? Well W is a co-ordinate designed to support 3 dimensional procedural texturing. Something halo can't or will probably never be able to do. If you are wondering what the 3 letters (U-V-W) actually stand for well it is quite simple. Each group of letters follows the other in alphabetical order. abcdefghijklmnopqrst UVW XYZIn retrospect it's really rather crude the way in which the texture co-ordinate system was referenced, seeing as though the letters which denote each material co-ordinate were basically chosen because they line up neatly in alphabetical order with their partner 3 dimensional co-ordinates. But it works and has been working ever since texturing in 3d became a thing. Edited by Super Flanker on Jul 10, 2016 at 05:27 PM
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Alex
Joined: Apr 22, 2016
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Posted: Sep 1, 2016 09:36 AM
Msg. 41 of 81
Update OP?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 1, 2016 12:41 PM
Msg. 42 of 81
Quote: --- Original message by: Super Flanker -Snippity snip-
Oh wow, how did I miss this Thank you for the explenation :) Edited by lolslayer on Sep 1, 2016 at 12:45 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 1, 2016 02:39 PM
Msg. 43 of 81
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super Flanker -Snippity snip-
Oh wow, how did I miss this Thank you for the explenation :) Edited by lolslayer on Sep 1, 2016 at 12:45 PM Ya welcome fam.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Sep 2, 2016 04:23 AM
Msg. 44 of 81
Edited by Storm on Sep 17, 2017 at 09:09 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 2, 2016 04:40 AM
Msg. 45 of 81
Well that sucks. (The data loss part)
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 2, 2016 07:45 AM
Msg. 46 of 81
Quote: --- Original message by: Storm due to a technical malfunction I lost most of my CE data Another victim of Halo CE curse D:
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Feb 25, 2017 06:20 AM
Msg. 47 of 81
 *bumps*
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Alex
Joined: Apr 22, 2016
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Posted: Feb 25, 2017 06:48 AM
Msg. 48 of 81
gib beta pls :v
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 25, 2017 07:34 PM
Msg. 49 of 81
It's very dark.
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The Master
Joined: Aug 8, 2014
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Posted: Feb 25, 2017 07:48 PM
Msg. 50 of 81
Quote: --- Original message by: Super Flanker It's very dark. Like your heart.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 25, 2017 07:50 PM
Msg. 51 of 81
Quote: --- Original message by: The MasterQuote: --- Original message by: Super Flanker It's very dark. Like your heart. Ya sweet talking me?
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The Master
Joined: Aug 8, 2014
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Posted: Feb 25, 2017 08:08 PM
Msg. 52 of 81
Quote: --- Original message by: Super FlankerQuote: --- Original message by: The MasterQuote: --- Original message by: Super Flanker It's very dark. Like your heart. Ya sweet talking me? You have to ask?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Feb 26, 2017 02:03 AM
Msg. 53 of 81
Quote: --- Original message by: Super Flanker It's very dark. If it was bright you wouldn't be scared
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 26, 2017 03:01 AM
Msg. 54 of 81
Glad this is still alive.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Feb 26, 2017 09:19 AM
Msg. 55 of 81
Quote: --- Original message by: Spartan314 Glad this is still alive.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Mar 18, 2017 12:51 AM
Msg. 56 of 81
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 18, 2017 01:33 AM
Msg. 57 of 81
Asking lightly because I know how it is with projects in CE. Do you yourself have a goal on when to release this? Or are you just working on it without thinking of any date at all?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Mar 18, 2017 02:58 AM
Msg. 58 of 81
Quote: --- Original message by: Spartan314 Asking lightly because I know how it is with projects in CE. Do you yourself have a goal on when to release this? Or are you just working on it without thinking of any date at all? I'm honestly just working on it as I go. I'm pretty much finished all BSP modelling as it is, I've just got game play and story to play around with now.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 18, 2017 04:23 AM
Msg. 59 of 81
I'd love to see some gameplay action.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 18, 2017 05:29 AM
Msg. 60 of 81
Quote: --- Original message by: DaLode I'd love to see some gameplay action.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 18, 2017 06:33 AM
Msg. 61 of 81
Thought that was negan/sshers 4 a second.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 18, 2017 01:07 PM
Msg. 62 of 81
Quote: --- Original message by: Super Flanker Thought that was negan/sshers 4 a second.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 19, 2017 05:23 AM
Msg. 63 of 81
Quote: --- Original message by: StormQuote: --- Original message by: Spartan314 Asking lightly because I know how it is with projects in CE. Do you yourself have a goal on when to release this? Or are you just working on it without thinking of any date at all? I'm honestly just working on it as I go. I'm pretty much finished all BSP modelling as it is, I've just got game play and story to play around with now. Sounds good. Hope you do reach a point where you can say you'd be happy with a release. Sometimes perfectionists don't ever stop working and their projects end up never seeing light of day because it wasn't good enough by their standards.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jun 18, 2017 03:00 AM
Msg. 64 of 81
Perfection is a dream worth chasing There'll be some gameplay up in a week  Edited by Storm on Jun 19, 2017 at 02:01 AM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jun 19, 2017 07:28 AM
Msg. 65 of 81
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 21, 2017 04:50 PM
Msg. 66 of 81
Peers closer, notices uv errors.
Keeps them to himself.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 21, 2017 10:36 PM
Msg. 67 of 81
WHAT!? A UV ERROR?!!??!?! ON A CE MAP????? NO
NO WAY
HOW CAN IT BE
HOW COULD THIS HAPPEN
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jun 28, 2017 04:07 AM
Msg. 68 of 81
Why focus on just the UV Errors? Why not complain about the lack of amazing, heart-pounding music in this gameplay demo! Omega Gameplay Demo! Pre-Alpha https://youtu.be/gEAHByPJILs
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 28, 2017 05:46 AM
Msg. 69 of 81
Diggin those BSPs!
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jun 28, 2017 04:31 PM
Msg. 70 of 81
You know what this needs? OS shaders. For the stock models. That'd be glorious
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