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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Field generator ****s up

Author Topic: Field generator ****s up (5 messages, Page 1 of 1)
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Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 23, 2016 01:03 AM    Msg. 1 of 5       
I've tried changing textures in the covy shield. It shows up in Sapien but when compiled ingame it reverts back to the regular texture. Does anyone know what's going on?





Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 23, 2016 04:49 AM    Msg. 2 of 5       
Operating system?

It could be a registry overwrite issue I remember having something like it happen on an old vista machine a few years back but it is a long shot.

Try deleting all effects/bitmaps associated with the shield. (And uncouple the directory inputs in guerilla)

Then recompile and see what happens.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 23, 2016 06:19 AM    Msg. 3 of 5       
Running windows 10


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 23, 2016 07:29 PM    Msg. 4 of 5       
Quote: --- Original message by: Storm
Running windows 10


Windows 7 > Windows 10 > Windows 8 > Windows Vista > ANY MAC OS


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 24, 2016 04:32 PM    Msg. 5 of 5       
Quote: --- Original message by: Storm
Running windows 10


Hurm....well my other debugging suggestion would be to check within your virtual store directory.

C:\users\xxxx\appdata\local\virtualstore\program files (x86)\microsoft games\halo custom edition

Or you could recreate the same shield scenery object within another directory and utilize that as the piece for your map.

Perhaps the bitmaps.map could be interfering.

 

 
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