
Halonimator
Joined: Dec 15, 2014
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Posted: May 13, 2016 03:32 PM
Msg. 1 of 6
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 13, 2016 03:51 PM
Msg. 2 of 6
I might be misunderstanding, but are you talking about using LODs in Halo?
You can just create spheres in 3ds and export them to the game to see how distances affect what is visible. Moses had a method of creating spheres in 3ds and calculating the distance before any LOD models will change ingame.
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: May 13, 2016 05:32 PM
Msg. 3 of 6
Which btw, LoDs are determined in the gbxmodel.
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MosesofEgypt
Joined: Apr 3, 2013
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Posted: May 15, 2016 02:47 AM
Msg. 4 of 6
My method. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=46165
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 15, 2016 06:16 AM
Msg. 5 of 6
Quote: --- Original message by: Deacialy Yeah but not doing LODs is so much easier.
thread 0
me 1 Not making a map is even easier you 1 me 69
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2016 06:04 PM
Msg. 6 of 6
Quote: --- Original message by: sparky People should use Levels of Detail more. I love the process of creating LODs. It's all about optimizing your map and making sure it runs as smoothly as possible.
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