Quote: --- Original message by: OctaVinyl
Those tires would be a pain.
And really, Spider tanks? I mean I'm imaging how powerful a Scorpion would be if it could climb through anything...
Be thankful I didn't want to try and script in its hover or jump abilities.
Quote: --- Original message by: JohnCraftz
I always loved blaster master, is this car referent to it ?
Yes, but it will be revealed at CE3 if it's accepted.
And sparky, I'm not 100% sure about the exact behavior and use behind the k values. I really only did testing for about 2 hours last night when I got the idea to do it. I didn't try more than about 6 test cases, and they weren't all that varied. Judging by the name I'm thinking they each might be the k component of two ijk vectors, each of which defines a plane whose angle it makes with the xy plane is some max incline angle. Since they're both a unit length of 1, getting the angle simplifies down to acos(normal_k1) or acos(normal_k0).
The regular values for k1 and k0 are sqrt(2)/2 and 1/2, which give the angles 45 and 60 degrees. Maybe one is a value for when the powered mass points are totally cut off, and the other is when they begin to slip. idk. I'm not in the mood to do anymore testing. Got a calc3 and physics2 exam next week and then finals week after. I'm gonna be very busy for a couple weeks and be trying to stay away from here

Also, flanker, I'm not modifying the model or textures. This thing is meant to do this anyway, and I'm not putting any more effort into it than this. I'll have to release updated physics tags(if I decide to keep this) after CE3 releases it(if they accept it).
A few more pics for the heck of it.
This thing is going to break so many map designs if they dont design it in lol. The camera gets hard to see at steep angles cause it zooms in, but oh well. I might try to fix it later.
Edited by MosesofEgypt on Apr 15, 2016 at 12:31 AM