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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Max corrupts rig after importing gbxmodel

Author Topic: Max corrupts rig after importing gbxmodel (9 messages, Page 1 of 1)
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SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 12, 2016 03:54 PM    Msg. 1 of 9       
I don't know what's going on, but when I import a gbxmodel in Max the rig gets screwed up. It's not the model, because it happens with other models as well, and if I import them in Gmax the rig is fine.
Did anyone else experience this issue? I'm on Max 2014 and the importer script is the latest one (Bluestreak's 2.0.1)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 12, 2016 04:37 PM    Msg. 2 of 9       
Quote: --- Original message by: SOI_7
I don't know what's going on, but when I import a gbxmodel in Max the rig gets screwed up. It's not the model, because it happens with other models as well, and if I import them in Gmax the rig is fine.
Did anyone else experience this issue? I'm on Max 2014 and the importer script is the latest one (Bluestreak's 2.0.1)


Been using max 2014 for 2 years now. Never had a any trouble.

Perhaps installing the latest service pack may help?

http://area.autodesk.com/blogs/maxstation/n227-service-pack-5-for-3ds-max-2014-amp-3ds-max-design-2014-is-available

Just tested the cyborg using the ghosts gbx model importer v2-0-0 and everything works fine.

Perhaps uncheck and re-check all of the model geometry options???


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 12, 2016 04:43 PM    Msg. 3 of 9       
This is a newer version of the imported but I'm not sure if it will help with this issue http://puu.sh/ofY9m/885d1c3005.rar


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 12, 2016 05:29 PM    Msg. 4 of 9       
Tried both, but the problem still occurs. I have however noticed that it happens only on certain models... I'll investigate further and edit this post in case I find a solution


MosesofEgypt
Joined: Apr 3, 2013


Posted: Apr 12, 2016 11:10 PM    Msg. 5 of 9       
Altis, where did you get my updated importer? I don't remember releasing it.... Maybe I did and I'm getting alzheimers. I know I gave it to a few people, but I don't remember one of them being you.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 13, 2016 02:54 AM    Msg. 6 of 9       
You did release it on the forums somewhere.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 13, 2016 05:00 AM    Msg. 7 of 9       


MosesofEgypt
Joined: Apr 3, 2013


Posted: Apr 13, 2016 12:35 PM    Msg. 8 of 9       
Yeah, I can never remember what is in my scraps. Thanks flanker. Also, just to clarify, i'm not mad, it was just really bugging me that I couldnt remember what i had done with that importer. I was thinking about writing a collision importer, but its not worth my time.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 14, 2016 03:44 AM    Msg. 9 of 9       
Quote: --- Original message by: MosesofEgypt
Yeah, I can never remember what is in my scraps.


Thats what sticky notes are for. :D

 

 
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