
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 6, 2016 02:46 AM
Msg. 1 of 17
I'd like to use the night vision instead of the flashlight.
dose someone know how this may, be input or just to get working, because I do need it Edited by DOOM899 on Apr 6, 2016 at 02:46 AM
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Apr 6, 2016 02:56 AM
Msg. 2 of 17
do you mean night vision without zoom? maybe with opensauce (similar to cmt's VISR) Edited by Kinnet on Apr 6, 2016 at 05:54 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 6, 2016 03:22 AM
Msg. 3 of 17
Quote: --- Original message by: Kinnet do you mean night vision without zoom? maybe with opensauce (similar to cmt's VISR) naa not the VISR, it's got to be like the night vision the sniper rifle uses
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Apr 6, 2016 03:24 AM
Msg. 4 of 17
It's a checkbox near the very end of your weapon's .weapon_hud_interface. And I guess the desaturation is part of it too. idk Edited by A Juicy Frank on Apr 6, 2016 at 03:25 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 6, 2016 03:27 AM
Msg. 5 of 17
what im asking is, instead of using the flashlight, I'd use the night vision, or how would I input it in that way. Edited by DOOM899 on Apr 6, 2016 at 03:28 AM
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Apr 6, 2016 03:30 AM
Msg. 6 of 17
That's what it does, yes. That is the sniper's own hud interface tag shown, so I'd imagine that would be as close to sniper's night vision as one can get. I'm an idiot. There's a night vision flag in the .weapon tag too. Edited by A Juicy Frank on Apr 6, 2016 at 03:35 AMAlso in case I'm reading it wrong and you're asking for a separate 'input', or method to activate the night vision rather than using the flashlight key to do it, then that would be done by scripts. Stock hce can use (unit_set_desired_flashlight_state <unit> <boolean>) to turn it on and off. OS offers (unit_data_set_real <unit> integrated_light_power, integrated_light_toggle_power, integrated_night_vision_toggle_power <real value>) to work with. Of course you would need to set up a condition for the script so the commands are run when you want them to. That'd be up to you. Edited by A Juicy Frank on Apr 6, 2016 at 03:48 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 6, 2016 04:42 AM
Msg. 7 of 17
Quote: --- Original message by: A Juicy FrankThat's what it does, yes. That is the sniper's own hud interface tag shown, so I'd imagine that would be as close to sniper's night vision as one can get. I'm an idiot. There's a night vision flag in the .weapon tag too. http://i.imgur.com/FXvkXsX.pngEdited by A Juicy Frank on Apr 6, 2016 at 03:35 AMAlso in case I'm reading it wrong and you're asking for a separate 'input', or method to activate the night vision rather than using the flashlight key to do it, then that would be done by scripts. Stock hce can use (unit_set_desired_flashlight_state <unit> <boolean>) to turn it on and off. OS offers (unit_data_set_real <unit> integrated_light_power, integrated_light_toggle_power, integrated_night_vision_toggle_power <real value>) to work with. Of course you would need to set up a condition for the script so the commands are run when you want them to. That'd be up to you. Edited by A Juicy Frank on Apr 6, 2016 at 03:48 AM no I would like to use the flashlight key, so I can do it without scripts?
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Apr 6, 2016 05:54 AM
Msg. 8 of 17
nvm i'm a retreded.
Edited by Kinnet on Apr 6, 2016 at 06:00 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 6, 2016 06:56 PM
Msg. 9 of 17
Quote: --- Original message by: sparky Yes, just take a look at how the sniper rifle .weapon and .weapon_hud_interface is configured, as was mentioned. When you see that something works the way you want your thing to work, study how that something is: you said you want it to be like the sniper rifle, so study the sniper rifle tags. I will be however, I was seeing if someone has done it, to save me time
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 6, 2016 07:33 PM
Msg. 10 of 17
Quote: --- Original message by: DOOM899Quote: --- Original message by: sparky Yes, just take a look at how the sniper rifle .weapon and .weapon_hud_interface is configured, as was mentioned. When you see that something works the way you want your thing to work, study how that something is: you said you want it to be like the sniper rifle, so study the sniper rifle tags. I will be however, I was seeing if someone has done it, to save me time But, but you would still have to expend some effort to get it to work on your weapon. Waiting for things just to come to you is a little retreded. Edited by Super Flanker on Apr 6, 2016 at 07:35 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 7, 2016 02:53 AM
Msg. 11 of 17
Quote: --- Original message by: Super FlankerQuote: --- Original message by: DOOM899Quote: --- Original message by: sparky Yes, just take a look at how the sniper rifle .weapon and .weapon_hud_interface is configured, as was mentioned. When you see that something works the way you want your thing to work, study how that something is: you said you want it to be like the sniper rifle, so study the sniper rifle tags. I will be however, I was seeing if someone has done it, to save me time But, but you would still have to expend some effort to get it to work on your weapon. Waiting for things just to come to you is a little retreded. Edited by Super Flanker on Apr 6, 2016 at 07:35 PM retarded is out of context here learn to use your words properly so I guess It would be similar to cmt spv3's VISR, or the idea of VISR, just using night vision from the {sipper} rifle Kinnet sorry about that, you were right in the 1st place Edited by DOOM899 on Apr 7, 2016 at 02:53 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 7, 2016 10:52 AM
Msg. 12 of 17
Quote: --- Original message by: DOOM899Quote: --- Original message by: Super FlankerQuote: --- Original message by: DOOM899Quote: --- Original message by: sparky Yes, just take a look at how the sniper rifle .weapon and .weapon_hud_interface is configured, as was mentioned. When you see that something works the way you want your thing to work, study how that something is: you said you want it to be like the sniper rifle, so study the sniper rifle tags. I will be however, I was seeing if someone has done it, to save me time But, but you would still have to expend some effort to get it to work on your weapon. Waiting for things just to come to you is a little retreded. Edited by Super Flanker on Apr 6, 2016 at 07:35 PM learn to use your words properly Thats mighty hypocritcal.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 7, 2016 07:56 PM
Msg. 13 of 17
maybe I could get this running without opensauce, what ever the outcome is, it IF it works, it will be uploaded to halo maps
Super Flanker it is out of context here learn HOW to use your words properly, because that word is not used in that way.
sparky in a week or so ill see if it can be done, well if I have the time, free time is a hard come by these days Edited by DOOM899 on Apr 7, 2016 at 08:05 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 8, 2016 10:20 AM
Msg. 14 of 17
Quote: --- Original message by: DOOM899 Super Flanker it is out of context here learn HOW to use your words properly, because that word is not used in that way. .......
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 8, 2016 09:38 PM
Msg. 15 of 17
you do realize hes just asking someone to do it for him lol
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 9, 2016 05:21 AM
Msg. 16 of 17
Quote: --- Original message by: MEGASEAN2812 you do realize hes just asking someone to do it for him lol Masterz opened up a school? We should totally enrol!
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 9, 2016 08:42 AM
Msg. 17 of 17
Quote: --- Original message by: MEGASEAN2812 you do realize hes just asking someone to do it for him lol no that's not what I'M asking, all I need is info, and to see if someone has done it before me
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