
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2016 02:25 PM
Msg. 36 of 46
Sweet.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 3, 2016 07:50 PM
Msg. 37 of 46
much as I dislike blender, this is a neat project.
/thinly veiled subscription post
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olly12345
Joined: Jul 30, 2008
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Posted: May 7, 2016 10:52 AM
Msg. 38 of 46
So what's next for this? As someone who has been using blender for years, getting into Max has been fraught with irritation, so this could possibly be the greatest thing.
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: May 7, 2016 12:34 PM
Msg. 39 of 46
In the immediate future, Version 0.6 is about to drop (Really soon, actually. Like, a day or so.) which will add features like markers and region/permutation selection.
Later on, 0.7 will add bone importing.
Once the importer does pretty much everything the maxscript version does, I'll consider it finished (aside from bugfixes, and maybe adding xbox model support).
Once all the critical features are out, I'm going to start work on a .JMS exporter. I've already taken a good look at what's involved, and it seems to be easy enough. I should've started with this first in hindsight, but I decided to go with the gbxmodel importer since NONE existed.
After that, I might also look at animation and collision importers. The big eventual goal is to have everything you'd ever need in blender for halo modding in one handy little addon. Hence the name Halo Blender Tools.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 7, 2016 03:15 PM
Msg. 40 of 46
Great news. Im glad to see blender getting some love. It will make ingaming bsps really easy. What would be really cool to have is a .wrl importer so we can debug geometry
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 7, 2016 03:21 PM
Msg. 41 of 46
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: Jun 17, 2016 11:04 PM
Msg. 42 of 46
After over a month of radio silence, I'm happy to announce that region/permutation selection is now working.  I decided to go back to the drawing board and imagine a new UI for region/perm selection, rather than mimic bluestreak. Here, you can choose which regions you want to import by ticking the checkbox, and choose the permutation of that region via the dropdown menu, allowing you to mix and match the way you want a model imported. I don't want to say "SOON!" anymore after my last promise gave you a month of absolute silence, but getting this done brings me that much closer towards releasing 0.6.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 18, 2016 06:45 AM
Msg. 43 of 46
A month of absolute silence is nothing to be ashamed about. Less important calls go unanswered for years and years without any interest from either party.
And when someone is stupid enough to necrobump an old topic 9 times out of 10 the conclusion is always "cancelled". Edited by Super Flanker on Jun 18, 2016 at 06:48 AM
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: Jun 18, 2016 09:56 PM
Msg. 44 of 46
http://www.mediafire.com/download/mi921xyq91pde80/GbxImport%282%29.zip It's out. Here are the changes/fixes: -Fixed user being able to set node/marker size to negative values. -Fixed tilde (~) being out of range of the string reading function. -Added marker importing functionality. -Added color selection for markers and nodes. -Added region/permutation selection. -Added LOD selection. -Added text field showing the name of the currently loaded model. -UI elements now grey out when their corresponding importing option is disabled. As usual, hit me up with any bugs or errors you may have. Edited by Fulsam on Jun 18, 2016 at 09:57 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 18, 2016 10:02 PM
Msg. 45 of 46
Someone put restraints on killzone.
Quick!
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: Jun 19, 2016 04:19 PM
Msg. 46 of 46
For 0.7, there's going to be a major focus on animating needs. So, things like Vertex weighting and bones. That and cleaning the code up. I can't help but feel like it's a mess. Such is life when you start with no prior python experience. Edited by Fulsam on Jun 19, 2016 at 04:19 PMEDIT: Working link, for that one guy searching for this in 2019 http://www.mediafire.com/file/1raqkhxikgzj0vm/gbximport0.6_.zip Edited by Fulsam on Feb 11, 2017 at 12:15 AM
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