Quote: --- Original message by: Super Flanker
I'll provide you with a bump whilst we wait.
Thanks for the long wait...
I went over the limit unfortunately... and My Odsts are not using their assigned weapons but instead they are using the spv2 assault rifle for some odd reason when in the first time they were using my assigned weapons just like pic related in the above http://imgur.com/j8VS9Rx
Oh yeah and not to mention.. Sapien crashes when I spawn more actors into the map (beavercreek)
so for all the spawn pallets I put them on 1 and when I increase the number on any of those spawn pallets sapien crashes so it definately has to do with tag (weapon, biped, and actor variant) load the funny thing is I did not load any custom weapons in sapien.. its the AI actors that are using those weapons and are also using the Halo 3 Marine and Odst Bipeds so its pretty confusing. how do I keep it from hitting the 128mb mark? and How do I keep it well below? I removed some of the unnecessary tags but it doesn't seem to help much.
Edited by Halo305sparts on Mar 23, 2016 at 07:41 PMEdited by Halo305sparts on Mar 23, 2016 at 07:43 PMEdited by Halo305sparts on Mar 23, 2016 at 07:43 PMHere is the debug regarding the post above
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\beavercreek\work
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.29M
streaming model vertex and index buffers...done
streaming tags...................................done
writing vertex and index buffers...done 11.21M
writing tags...done (3585 tags for 7.63M)
total tag size is 8.46M (14.54M free)
cache file 31.82M too large (should be 128.00M but was 159.82M)
### FAILED TO BUILD CACHE FILE.
Cache pack file bitmaps hits: 838 for 41.28M
Cache pack file bitmaps adds/misses: 302 for 110.19M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1570 for 30.82M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M
Edited by Halo305sparts on Mar 23, 2016 at 08:34 PMHere's the next one... I used spv2 marines and weapons tags instead of the odst tags
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\beavercreek\jalo
Couldn't read map file './toolbeta.map'
the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_armored\marine_armored_sniper' will not be collidable
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.29M
streaming model vertex and index buffers...done
streaming tags...................................done
writing vertex and index buffers...done 14.29M
writing tags...done (3596 tags for 8.65M)
total tag size is 9.48M (13.52M free)
cache file 14.33M too large (should be 128.00M but was 142.33M)
### FAILED TO BUILD CACHE FILE.
Cache pack file bitmaps hits: 830 for 41.17M
Cache pack file bitmaps adds/misses: 332 for 88.80M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1564 for 30.62M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M
Edited by Halo305sparts on Mar 23, 2016 at 09:57 PM