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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tags too large to compile into map

Author Topic: Tags too large to compile into map (13 messages, Page 1 of 1)
Moderators: Dennis

Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 23, 2016 04:57 PM    Msg. 1 of 13       
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\beavercreek\odst
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.30M
streaming model vertex and index buffers...done
streaming tags.....................................done
writing vertex and index buffers...done 12.46M
writing tags...done (3706 tags for 7.89M)
total tag size is 8.72M (14.28M free)
cache file 36.37M too large (should be 128.00M but was 164.37M)
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 872 for 43.60M
Cache pack file bitmaps adds/misses: 334 for 112.95M
Cache pack file sounds hits: 668 for 11.50M
Cache pack file sounds adds/misses: 1596 for 31.10M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M


Here it is in Sapian working just fine and props to the guys who help me with assigning AI with custom weapons in the last thread :)

http://imgur.com/j8VS9Rx
Edited by Halo305sparts on Mar 23, 2016 at 04:57 PM
Edited by Halo305sparts on Mar 23, 2016 at 04:58 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 23, 2016 06:02 PM    Msg. 2 of 13       
You have too many tags assigned to your scenario.

Either delete a few which you really do not need or aren't even aware of.

Or use tool_pro. Links of which cannot be provided unless you want to get banned in which case pm the user "sparky" to obtain said tool.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 23, 2016 06:06 PM    Msg. 3 of 13       
Quote: --- Original message by: Super Flanker
You have too many tags assigned to your scenario.

Either delete a few which you really do not need or aren't even aware of.

Or use tool_pro. Links of which cannot be provided unless you want to get banned in which case pm the user "sparky" to obtain said tool.



C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\beavercreek\odst
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.26M
streaming model vertex and index buffers...done
streaming tags................................done
writing vertex and index buffers...done 8.28M
writing tags...done (3231 tags for 6.89M)
total tag size is 7.72M (15.28M free)
compressing 68.25M...done
successfully built cache file.
Cache pack file bitmaps hits: 838 for 41.28M
Cache pack file bitmaps adds/misses: 98 for 25.39M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1486 for 27.62M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M

So I have successfully compiled the map by taking out unnecessary tags in a different "edit types" pallet where you select tags. The only downside is I wanted to make a Marines Versus Odsts with 6 different type times of halo 3/ spv2 weapons but so far I am not able to compile a map with those types of tag due to the heavy tag load that comes with the weapons and odst/ halo 3 marine actor variants.

Any advice here?
Edited by Halo305sparts on Mar 23, 2016 at 06:17 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 23, 2016 06:20 PM    Msg. 4 of 13       
Quote: --- Original message by: Halo305sparts
how do I find them?


Well they are within your tagset.....

To be specific this error usually occurs when newbies download a huge tag pack or in some instances a bunch of mini packs and add them to a scenario without once pausing to investigate the footprint cost of said additions.

I'm guessing you may have done something similar or along those lines. Can you remember any major changes/modifications you may have made?

And as I said above the easy way to circumvent this error would be to use tool_pro. Though while some of us here do agree that use of tooly pro does indeed allow maps to be compiled to almost any size there have been reports of crippling issues involving networking and gameplay e.t.c

Oh and I thought I should mention if you would prefer to perform a rudementery debug of your cache limit.

Start by backing up your current tags folder then slowly delete everything in your scenario one block at a time and recompile.

E.g.

(Delete all your vehicles, save, recompile, if tool is successful then you now know that the vehicles you were using were the culprit, if not delete another block......say remove all the scenery items and reprobe.)
Edited by Super Flanker on Mar 23, 2016 at 06:48 PM


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 23, 2016 06:46 PM    Msg. 5 of 13       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halo305sparts
how do I find them?


Well they are within your tagset.....

To be specific this error usually occurs when newbies download a huge tag pack or in some instances a bunch of mini packs and add them to a map without once pausing to investigate the footprint cost of said additions.

I'm guessing you may have done something similar or along those lines can you remember any major changes/modifications you have made your map?

And as I said above the easy way to circumvent this error would be to use tool_pro. Though while some of us here do agree that use of tooly pro does indeed allow maps to be compiled to almost any size there have been reports of crippling issues involving networking and gameplay e.t.c




No I simply added H3 Marines and Odsts actor varients to the map with custom assigned halo 3 and spv2 weapons.. Now the map I just managed to compile only consisted of Odst actor variant tags with those custom weapons.. I'm about to load the Marines who already have those same weapon tags and I'm going to see what happens


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 23, 2016 06:49 PM    Msg. 6 of 13       
I'll provide you with a bump whilst we wait.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 23, 2016 07:38 PM    Msg. 7 of 13       
Quote: --- Original message by: Super Flanker
I'll provide you with a bump whilst we wait.


Thanks for the long wait...


I went over the limit unfortunately... and My Odsts are not using their assigned weapons but instead they are using the spv2 assault rifle for some odd reason when in the first time they were using my assigned weapons just like pic related in the above http://imgur.com/j8VS9Rx

Oh yeah and not to mention.. Sapien crashes when I spawn more actors into the map (beavercreek)

so for all the spawn pallets I put them on 1 and when I increase the number on any of those spawn pallets sapien crashes so it definately has to do with tag (weapon, biped, and actor variant) load the funny thing is I did not load any custom weapons in sapien.. its the AI actors that are using those weapons and are also using the Halo 3 Marine and Odst Bipeds so its pretty confusing. how do I keep it from hitting the 128mb mark? and How do I keep it well below? I removed some of the unnecessary tags but it doesn't seem to help much.
Edited by Halo305sparts on Mar 23, 2016 at 07:41 PM
Edited by Halo305sparts on Mar 23, 2016 at 07:43 PM
Edited by Halo305sparts on Mar 23, 2016 at 07:43 PM




Here is the debug regarding the post above





C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\beavercreek\work
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.29M
streaming model vertex and index buffers...done
streaming tags...................................done
writing vertex and index buffers...done 11.21M
writing tags...done (3585 tags for 7.63M)
total tag size is 8.46M (14.54M free)
cache file 31.82M too large (should be 128.00M but was 159.82M)
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 838 for 41.28M
Cache pack file bitmaps adds/misses: 302 for 110.19M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1570 for 30.82M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M


Edited by Halo305sparts on Mar 23, 2016 at 08:34 PM




Here's the next one... I used spv2 marines and weapons tags instead of the odst tags



C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\beavercreek\jalo
Couldn't read map file './toolbeta.map'
the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_armored\marine_armored_sniper' will not be collidable
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.29M
streaming model vertex and index buffers...done
streaming tags...................................done
writing vertex and index buffers...done 14.29M
writing tags...done (3596 tags for 8.65M)
total tag size is 9.48M (13.52M free)
cache file 14.33M too large (should be 128.00M but was 142.33M)
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 830 for 41.17M
Cache pack file bitmaps adds/misses: 332 for 88.80M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1564 for 30.62M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M


Edited by Halo305sparts on Mar 23, 2016 at 09:57 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 24, 2016 12:21 PM    Msg. 8 of 13       
Would it be possible for you to upload your tagset? It's probably the only solution outside deeper social interaction.

https://mega.nz/

50gb 4 free.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 24, 2016 01:48 PM    Msg. 9 of 13       
Quote: --- Original message by: Super Flanker
Would it be possible for you to upload your tagset? It's probably the only solution outside deeper social interaction.

https://mega.nz/

50gb 4 free.


Sorry for the long reply I'm registering now.

okay Im uploaing my tagset I'm afraid it's going to take a while.
Edited by Halo305sparts on Mar 24, 2016 at 01:50 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 24, 2016 02:02 PM    Msg. 10 of 13       
Alright.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 24, 2016 02:12 PM    Msg. 11 of 13       
Quote: --- Original message by: Super Flanker
Alright.


Here's the progress thus far and here's the layout of my tagset on the halo custom edition directory via screenshot notice anything out of the ordinary?

http://imgur.com/a/1GEMy


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 24, 2016 02:20 PM    Msg. 12 of 13       
Quote: --- Original message by: Halo305sparts
Quote: --- Original message by: Super Flanker
Alright.


Here's the progress thus far and here's the layout of my tagset on the halo custom edition directory via screenshot notice anything out of the ordinary?

http://imgur.com/a/1GEMy


AHA. Your using the zteam tagset which whilst being known for being cool and stuff, it a has torrent of extra stuff you really don't need or even notice. This once again cements my theory that you have indeed added stuff to your map without considering the impact that, that stuff would have on your map. (I'm not blaming you, just saying....it happens to all of us)

I seriously recommend that you just grab tool_pro as I suggested, download it, stick into your haloce root directory, open up cmd and use the start syntax "tool_pro" instead of "tool"


I.E


tool_pro build-cache-file levels\test\skidrow\tark

As opposed to:

tool build-cache-file levels\test\skidrow\tark



I hope I'm not bending the rules here (apologies if I am dennis)

http://files.galaxyverge.com/hceheksk/resources/

(3rd from the bottom)
Edited by Super Flanker on Mar 24, 2016 at 02:20 PM
Edited by Super Flanker on Mar 24, 2016 at 02:26 PM


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 24, 2016 02:43 PM    Msg. 13 of 13       
Quote: --- Original message by: Super Flanker

Quote: --- Original message by: Halo305sparts
Quote: --- Original message by: Super Flanker
Alright.


Here's the progress thus far and here's the layout of my tagset on the halo custom edition directory via screenshot notice anything out of the ordinary?

http://imgur.com/a/1GEMy


AHA. Your using the zteam tagset which whilst being known for being cool and stuff, it a has torrent of extra stuff you really don't need or even notice. This once again cements my theory that you have indeed added stuff to your map without considering the impact that, that stuff would have on your map. (I'm not blaming you, just saying....it happens to all of us)

I seriously recommend that you just grab tool_pro as I suggested, download it, stick into your haloce root directory, open up cmd and use the start syntax "tool_pro" instead of "tool"


I.E


tool_pro build-cache-file levels\test\skidrow\tark

As opposed to:

tool build-cache-file levels\test\skidrow\tark



I hope I'm not bending the rules here (apologies if I am dennis)

http://files.galaxyverge.com/hceheksk/resources/

(3rd from the bottom)
Edited by Super Flanker on Mar 24, 2016 at 02:20 PM
Edited by Super Flanker on Mar 24, 2016 at 02:26 PM




Yeah its okay.. hopefully Dennis forgives you... sparky let me open the Pandora's box and was having problems accessing it but thank you for the script. I always wanted to use Althero's halo 3/reach weapons pack only but unfortunately not all of his weapons will appear with my custom actors (i.e Halo 3 Marines or Odst) assigned to use them so instead I used zteams halo 3 weapons.
Edited by Halo305sparts on Mar 24, 2016 at 02:46 PM



Success!


C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool_pro build-cache-file levels\test\beavercreek\kickass
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.29M
streaming model vertex and index buffers...done
streaming tags...................................done
writing vertex and index buffers...done 10.53M
writing tags...done (3543 tags for 7.54M)
total tag size is 8.37M (14.63M free)
compressing 149.25M...done
successfully built cache file.
Cache pack file bitmaps hits: 830 for 41.17M
Cache pack file bitmaps adds/misses: 274 for 100.47M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1564 for 30.74M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M


C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool_pro build-cache-file levels\test\beavercreek\work
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.29M
streaming model vertex and index buffers...done
streaming tags...................................done
writing vertex and index buffers...done 10.53M
writing tags...done (3551 tags for 7.53M)
total tag size is 8.36M (14.64M free)
compressing 149.25M...done
successfully built cache file.
Cache pack file bitmaps hits: 838 for 41.28M
Cache pack file bitmaps adds/misses: 274 for 100.47M
Cache pack file sounds hits: 666 for 11.45M
Cache pack file sounds adds/misses: 1564 for 30.74M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M

What should I do next? try to play the map and cross fingers that there is no exception or go to HEK+ and look for the unnecessary tags and take them out?

Okay Two Scenarios compiled yet they don't show up in map.file section? Something I did wrong?

OKAY! False alarm I got them sucessfully compiled and they have been converted to map files!

Map report they both work! no exception! But I'll have to do some work with the AI n guerilla due to weapon ammo but other than that its going just fine!

Edited by Halo305sparts on Mar 24, 2016 at 02:53 PM
Edited by Halo305sparts on Mar 24, 2016 at 03:04 PM
Edited by Halo305sparts on Mar 24, 2016 at 03:09 PM
Edited by Halo305sparts on Mar 24, 2016 at 03:23 PM
Edited by Halo305sparts on Mar 24, 2016 at 03:51 PM
Edited by Halo305sparts on Mar 24, 2016 at 03:52 PM

 

 
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