
MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Feb 24, 2016 05:35 PM
Msg. 1 of 12
I've just been looking around, and the one thing I cannot find is Reach Elites. Not even models. Preferably there would be all the permutations included, but hey, I'll take what I can get.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 24, 2016 06:11 PM
Msg. 2 of 12
ShadowSlayer Released them in CE3 2013. You can grab them here http://haloce3.com/post-show/ce32013/
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MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Feb 24, 2016 06:56 PM
Msg. 3 of 12
Quote: --- Original message by: R93_Sniper ShadowSlayer Released them in CE3 2013. You can grab them here http://haloce3.com/post-show/ce32013/ Oh, thank you haha :) I've been off for a while
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 24, 2016 10:03 PM
Msg. 4 of 12
if I remember right, those are OS based tags for the shaders. You might need to redo them to make them work on vanilla maps
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MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Feb 25, 2016 04:44 PM
Msg. 5 of 12
Quote: --- Original message by: R93_Sniper if I remember right, those are OS based tags for the shaders. You might need to redo them to make them work on vanilla maps Honestly I like OS, so it should be good for me. But that is good to know, in case I need to fix that.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 25, 2016 04:52 PM
Msg. 6 of 12
Quote: --- Original message by: MrCoolQuote: --- Original message by: R93_Sniper if I remember right, those are OS based tags for the shaders. You might need to redo them to make them work on vanilla maps Honestly I like OS, so it should be good for me. But that is good to know, in case I need to fix that. Basically anything created in os is not backwards compatible with korns version of guerilla or indeed standard guerilla. Though you can copy values from one to another if you are wanting to re-create an tag from its os counter part. Edited by Super Flanker on Feb 25, 2016 at 04:52 PM
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MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Feb 26, 2016 06:08 PM
Msg. 7 of 12
Quote: --- Original message by: Super FlankerQuote: --- Original message by: MrCoolQuote: --- Original message by: R93_Sniper if I remember right, those are OS based tags for the shaders. You might need to redo them to make them work on vanilla maps Honestly I like OS, so it should be good for me. But that is good to know, in case I need to fix that. Basically anything created in os is not backwards compatible with korns version of guerilla or indeed standard guerilla. Though you can copy values from one to another if you are wanting to re-create an tag from its os counter part. Edited by Super Flanker on Feb 25, 2016 at 04:52 PM So I can't use os Guerrilla? I don't understand
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 26, 2016 07:33 PM
Msg. 8 of 12
What Super Flanker means is you can't use normal gorilla, just open source one ok : ) so you can use os gorilla
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 27, 2016 08:43 AM
Msg. 9 of 12
Quote: --- Original message by: MrCoolQuote: --- Original message by: Super FlankerQuote: --- Original message by: MrCoolQuote: --- Original message by: R93_Sniper if I remember right, those are OS based tags for the shaders. You might need to redo them to make them work on vanilla maps Honestly I like OS, so it should be good for me. But that is good to know, in case I need to fix that. Basically anything created in os is not backwards compatible with korns version of guerilla or indeed standard guerilla. Though you can copy values from one to another if you are wanting to re-create an tag from its os counter part. Edited by Super Flanker on Feb 25, 2016 at 04:52 PM So I can't use os Guerrilla? I don't understand Say I create a tag in OS Guerilla, tweak some stuff, blah blah blah and save it out. Now there is completely nothing wrong with doing that unless you decide: "Oh hey I wanna open that tag with a non OS program like the stndrd guerilla or kornmanns version of guerilla and play with it e.t.c" You essentially can't unless you copy the various field data from OS guerilla into the stndrd version of guerilla. Edited by Super Flanker on Feb 27, 2016 at 08:45 AM
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MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Feb 27, 2016 10:39 AM
Msg. 10 of 12
Quote: --- Original message by: Super FlankerQuote: --- Original message by: MrCoolQuote: --- Original message by: Super FlankerQuote: --- Original message by: MrCoolQuote: --- Original message by: R93_Sniper if I remember right, those are OS based tags for the shaders. You might need to redo them to make them work on vanilla maps Honestly I like OS, so it should be good for me. But that is good to know, in case I need to fix that. Basically anything created in os is not backwards compatible with korns version of guerilla or indeed standard guerilla. Though you can copy values from one to another if you are wanting to re-create an tag from its os counter part. Edited by Super Flanker on Feb 25, 2016 at 04:52 PM So I can't use os Guerrilla? I don't understand Say I create a tag in OS Guerilla, tweak some stuff, blah blah blah and save it out. Now there is completely nothing wrong with doing that unless you decide: "Oh hey I wanna open that tag with a non OS program like the stndrd guerilla or kornmanns version of guerilla and play with it e.t.c" You essentially can't unless you copy the various field data from OS guerilla into the stndrd version of guerilla. Edited by Super Flanker on Feb 27, 2016 at 08:45 AM Oh, heck, I knew that haha
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 27, 2016 10:42 AM
Msg. 11 of 12
Then it was all for nothing.........or maybe It might help a casual scroller.
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MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Feb 27, 2016 11:01 AM
Msg. 12 of 12
Or it may not help anybody haha
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