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Author Topic: Multiplayer Map designs (8 messages, Page 1 of 1)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 10:47 PM    Msg. 1 of 8       
Looking to steal someones multiplayer map plans so I can whip up a quick BSP for a thing. Don't need anything too fancy, just somewhat of a plan, or even an idea to work with. Drawings preferable for obvious reasons.

Oh, and I'll probably be streaming the modelling and import process start to finish, and hopefully saving the video from it for future use if anyone wants. Mainly because Supes Flanks doesn't think I can make a BSP without Mr. Phantom paying me a visit, and I'm pretty sure I haven't lost my touch.

That'll probably happen this weekend or so. I'd do it sooner, but it's hard to focus on modelling with a ruptured eardrum. I should know, I already tried.

pce


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 11, 2016 10:55 PM    Msg. 2 of 8       
Gonna msg you on steam. Keep an eye on that.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 12, 2016 12:47 AM    Msg. 3 of 8       
I have something you could do :)

Will edit/repost with pics and details when I get home.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 12, 2016 08:26 PM    Msg. 4 of 8       
Quote: --- Original message by: Jesse
I have something you could do :)

Will edit/repost with pics and details when I get home.


Assuming you get home in the next few days, that'd be great. Sean has suggested a sort of re-make of Backwash(?) from H2 so I think I'll use that as my base idea and build up from there.

Here's what I got so far, decided to call it "Spit Take" for now.



Haven't decided the interior of the bases yet though, and terrain will likely be swampy. If I get decent ideas, I may even add a lower underground level to it or something. Whatever happens.

As I'm actually doing a lot better, I'll try starting basic layout work in Max soon, possibly tonight (in which case stream will be up, I'll try to save it) but we'll see.

First part of the stream: http://www.twitch.tv/skidrow924/v/35141836
Edited by Skidrow925 on Jan 12, 2016 at 09:32 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 12, 2016 10:15 PM    Msg. 5 of 8       
Quote: --- Original message by: rangerDanger
I don't understand how any of you can stand to play the multiplayer when the hitreg is complete garbage.


stop using mexinet.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 13, 2016 05:59 AM    Msg. 6 of 8       
I'm really interested in this kind of design,

hope you can pull it off.
Edited by Super Flanker on Jan 13, 2016 at 06:00 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 13, 2016 06:11 AM    Msg. 7 of 8       
Quote: --- Original message by: Cortana
Quote: --- Original message by: Skidrow925

Quote: --- Original message by: Jesse
I have something you could do :)

Will edit/repost with pics and details when I get home.


Assuming you get home in the next few days, that'd be great. Sean has suggested a sort of re-make of Backwash(?) from H2 so I think I'll use that as my base idea and build up from there.

Here's what I got so far, decided to call it "Spit Take" for now.

http://i1121.photobucket.com/albums/l505/Skidrow925/temporary_5.jpg

Haven't decided the interior of the bases yet though, and terrain will likely be swampy. If I get decent ideas, I may even add a lower underground level to it or something. Whatever happens.

As I'm actually doing a lot better, I'll try starting basic layout work in Max soon, possibly tonight (in which case stream will be up, I'll try to save it) but we'll see.

First part of the stream: http://www.twitch.tv/skidrow924/v/35141836
Edited by Skidrow925 on Jan 12, 2016 at 09:32 PM
so any flyable vehicles will be in there?


No they are all in Halo Online.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 13, 2016 06:14 AM    Msg. 8 of 8       
Remake kmap.

 

 
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