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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Projectile/Collision model question

Author Topic: Projectile/Collision model question (4 messages, Page 1 of 1)
Moderators: Dennis

Temptii
Joined: Jul 21, 2009


Posted: Dec 15, 2015 02:26 PM    Msg. 1 of 4       
So I'm making a little chain-link fence and I wanted bullets to be able to go through it but not people. Is there a way to do this? I also wanted a way to prevent grenades from going through it but as far as the game cares, the grenade is a projectile just like any other bullet (right?).

I thought I would make a collision model of a wall with a bunch of holes in it so some bullets will get through and grenades will most likely not get through, but it adds a lot of polys and will affect game performance (right?).


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Dec 15, 2015 08:09 PM    Msg. 2 of 4       
the fence is part of the bsp or scenery ?


Tucker933
Joined: May 27, 2010

loliporn.net


Posted: Dec 16, 2015 12:49 AM    Msg. 3 of 4       
Quote: --- Original message by: sparky
...under the .damage_effect tag for the bullet(s) in question.

There's no reason to edit damage tags for this; just the material responses for each projectile. What you're referring to in the damage tags are just modifiers for health damage dealt to specific materials, nothing more. Over-penetration is only handled in projectile tags.



Also, as I believe Kinnet was getting at, projectiles cannot over-penetrate BSP, so make sure you're using a scenery item.
Edited by Tucker933 on Dec 16, 2015 at 12:50 AM


Temptii
Joined: Jul 21, 2009


Posted: Dec 16, 2015 03:40 AM    Msg. 4 of 4       
Yes, it is a scenery item. It sounds like a pain having to change all the projectiles, but I guess it'll have to do. Thanks all

 

 
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