
Temptii
Joined: Jul 21, 2009
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Posted: Dec 15, 2015 02:26 PM
Msg. 1 of 4
So I'm making a little chain-link fence and I wanted bullets to be able to go through it but not people. Is there a way to do this? I also wanted a way to prevent grenades from going through it but as far as the game cares, the grenade is a projectile just like any other bullet (right?).
I thought I would make a collision model of a wall with a bunch of holes in it so some bullets will get through and grenades will most likely not get through, but it adds a lot of polys and will affect game performance (right?).
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Dec 15, 2015 08:09 PM
Msg. 2 of 4
the fence is part of the bsp or scenery ?
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Tucker933
Joined: May 27, 2010
loliporn.net
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Posted: Dec 16, 2015 12:49 AM
Msg. 3 of 4
Quote: --- Original message by: sparky ...under the .damage_effect tag for the bullet(s) in question. There's no reason to edit damage tags for this; just the material responses for each projectile. What you're referring to in the damage tags are just modifiers for health damage dealt to specific materials, nothing more. Over-penetration is only handled in projectile tags. Also, as I believe Kinnet was getting at, projectiles cannot over-penetrate BSP, so make sure you're using a scenery item. Edited by Tucker933 on Dec 16, 2015 at 12:50 AM
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Temptii
Joined: Jul 21, 2009
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Posted: Dec 16, 2015 03:40 AM
Msg. 4 of 4
Yes, it is a scenery item. It sounds like a pain having to change all the projectiles, but I guess it'll have to do. Thanks all
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