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Author Topic: Weapon tags & gametypes (2 messages, Page 1 of 1)
Moderators: Dennis

jabukufo
Joined: Nov 19, 2015


Posted: Nov 19, 2015 07:05 AM    Msg. 1 of 2       
Is there a way to modify weapon tags in gametypes so that players would spawn with a battle rifle, DMR, or any other weapon tags that have been uploaded here?

I'm new to modding and have no idea what I'm doing; I just want to give Battle Rifle/DMR starts for use on custom recreated maps from other Halo games, and I'm not sure if I can just edit a gametype or if I have to actually edit the map files. I've tried searching, but due to my own lack of knowledge it's really not helping me much.

Or maybe a way to switch the assault rifle tags with a custom weapon tag so that choosing picking up an AR on ANY map whether it's a multiplayer or campaign map would put a BR in your hand?

Any help would be much appreciated, I can't seem to find anything recently posted about how to use weapon tags.
Edited by jabukufo on Nov 19, 2015 at 09:03 AM


ZX 707
Joined: Feb 15, 2012


Posted: Nov 19, 2015 04:01 PM    Msg. 2 of 2       
You would have to recompile the map with the weapons you want in it.
To change the starting weapons, you would have to create an item_collection tag for your weapon and then change the "starting equipment" section of the scenario tag for the gametype you want. For singleplayer, the gametype is "none".

Quote: --- Original message by: jabukufo
Or maybe a way to switch the assault rifle tags with a custom weapon tag so that choosing picking up an AR on ANY map whether it's a multiplayer or campaign map would put a BR in your hand?

This will not work. The weapon tags are separate for each map.

 

 
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