
R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 14, 2015 11:33 AM
Msg. 1 of 5
Red means open edge error. Either your bsp is still in editable poly or has a ton of open edges you need to close.
Also l2 screencap
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 14, 2015 02:03 PM
Msg. 2 of 5
Convert to edible mesh Select all vertices Weld wIth threshold of 0.01
If that doesn't fix it, target weld the vertices that are open so they become sealed.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 14, 2015 05:29 PM
Msg. 3 of 5
Just a word of advice. Make your shaders before you compile your model, that way you don't make dumb placeholder shaders through tool. Make the value inside the box 0.01. Select all the vertices in your model. Click the selected box. Re-export as .jms and compile in tool.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 14, 2015 05:33 PM
Msg. 4 of 5
OMFG GOOGLE IT.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 14, 2015 05:54 PM
Msg. 5 of 5
Quote: --- Original message by: Spartan314Just a word of advice. Make your shaders before you compile your model, that way you don't make dumb placeholder shaders through tool. https://farm1.staticflickr.com/605/22601110787_f5ee429664_h.jpg Make the value inside the box 0.01. Select all the vertices in your model. Click the selected box. Re-export as .jms and compile in tool. On more intricate models, weld to 0.001, just for safe measure.
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