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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Anybody got a material test scenario?

Author Topic: Anybody got a material test scenario? (6 messages, Page 1 of 1)
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ZX 707
Joined: Feb 15, 2012


Posted: Jul 29, 2015 11:45 PM    Msg. 1 of 6       
In the core CMT TSCE tag release there is a scenario called range_test. It has all the materials as part of the bsp. Most of the shaders use default tagset bitmaps as well.

Here is a video of it (except for the water): https://www.youtube.com/watch?v=mXGrTmMEexs

You will have to delete some tags in the scenario and remove the scripts if you want to use it without OS though. Or you could just make a new scenario tag and reference the bsp.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 30, 2015 01:11 PM    Msg. 2 of 6       
Im pretty sure anybody who has the decompiled tags could give you an empty version of it


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 30, 2015 01:34 PM    Msg. 3 of 6       
This is a playable map that's basically exactly what you said.

http://hce.halomaps.org/index.cfm?fid=5388


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Jul 30, 2015 02:48 PM    Msg. 4 of 6       
Quote: --- Original message by: t3h m00kz
It looks like it's attempting to reference a ton of tags that don't exist. They weren't included in the core tagset download. (tags\characters\marine_armored\bitmaps\marine_helmet_hires.bitmap, tags\characters\marine\bitmaps\face_chris.bitmap, etc)

I'm probably better of building my own.

Thanks though, it was a solid suggestion.
Edited by t3h m00kz on Jul 30, 2015 at 12:31 PM




You need all the singleplayer tags from the original game as well, which are not included in the CMT tag release.

From the readme on the tag release:
Quote: You will need a functional tagset extracted from the stock game and all of its singleplayer maps. You will also need Open Sauce version 4.0 or later. Other than that you should be able to drop the \cmt\ directory into your \tags\ directory and everything should just work.


There are some extracted sets on halomaps, here's one that appears to have fixed some of the common HEK+ extraction bugs:
http://hce.halomaps.org/index.cfm?fid=6690
Edited by slashrat on Jul 30, 2015 at 02:49 PM


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Jul 30, 2015 03:04 PM    Msg. 5 of 6       
Quote: --- Original message by: t3h m00kz
Ohh sweet. Would have helped if I had actually read the readme. Been in a bit of a rush this morning :)

I'm downloading SP tags now and will give it a go.

Any BSP extraction tips would still be nice, I honestly prefer the design of MegaSean's link. It covers slopes, walls, ceilings and floors and has the name of the materials right on the geo, which is extremely convenient.


Here you go:
http://hce.halomaps.org/index.cfm?fid=2029


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Jul 30, 2015 03:56 PM    Msg. 6 of 6       
Quote: --- Original message by: t3h m00kz

Thanks, though unfortunately, that tool appears to be converting a BSP to a model, rather than extracting a BSP from a map.

I believe the proper term is... ripping? ;)

E: Trying HEK+.
Edited by t3h m00kz on Jul 30, 2015 at 03:43 PM


Yeah, was going to point you at HEK+, which is the only real extraction tool I know of, even if sometimes it does odd things to a tagset (avoid overwriting stock tags unless you're certain you want to do that). While you could in theory rip TSC:E using HEK+, we released the tagset directly to avoid any potential extraction issues.
Edited by slashrat on Jul 30, 2015 at 03:56 PM

 

 
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