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Author Topic: Graphic Trouble (5 messages, Page 1 of 1)
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BajaDragon91
Joined: Jul 12, 2015


Posted: Jul 12, 2015 10:19 PM    Msg. 1 of 5       
Hello, Im having an issue that started a couple of months ago but am just now addressing. Whenever I'm in a larger map I get this weird level of detail cutoff. Its less noticeable in older or less detailed maps but on more detailed maps (like Bigass)it's pretty ugly. I don't know how it happened or if its hardware or software related. I am running the latest version of HAC and my GFX card is a GeForce GTX650.

http://s11.postimg.org/bl1vvgq03/haloscreen.jpg
Any help is appreciated!
Edited by BajaDragon91 on Jul 12, 2015 at 10:21 PM


Tucker933
Joined: May 27, 2010

loliporn.net


Posted: Jul 12, 2015 10:39 PM    Msg. 2 of 5       
That's normal, however anisotropic filtering can recover much of that detail for you.

Here's how to enable it on Halo: http://opencarnage.net/index.php?/topic/2247-enabling-anisotropic-filtering/


Edited by Tucker933 on Jul 12, 2015 at 11:30 PM


BajaDragon91
Joined: Jul 12, 2015


Posted: Jul 12, 2015 10:55 PM    Msg. 3 of 5       
Works perfectly. Thank you!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 13, 2015 08:00 AM    Msg. 4 of 5       
Quote: --- Original message by: Zetren
Quote: --- Original message by: BajaDragon91
Works perfectly. Thank you!


op, here's more stuff


Whoever made that thread was a damn genius.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 13, 2015 08:46 AM    Msg. 5 of 5       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Zetren
Quote: --- Original message by: BajaDragon91
Works perfectly. Thank you!


op, here's more stuff


Whoever made that thread was a damn genius.



Tbh, I half-expected Foundry to be on the short list of best maps ever made...


:P

 

 
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