
Stainless
Joined: Sep 21, 2014
Make the cop chase you. He will follow.
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Posted: Jul 10, 2015 04:34 PM
Msg. 1 of 4
Hey guys, I'm writing native JMS, JMA, Gbxmodel importers for 3ds max and possibly some other programs, so I wanted to see which versions I should make it for. If you have a moment could you fill this out: Google Docs Survey Thanks <3Edited by Stainless on Jul 10, 2015 at 04:34 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 13, 2015 07:37 AM
Msg. 2 of 4
Quote: --- Original message by: StainlessHey guys, I'm writing native JMS, JMA, Gbxmodel importers for 3ds max and possibly some other programs, so I wanted to see which versions I should make it for. If you have a moment could you fill this out: Google Docs Survey Thanks <3Edited by Stainless on Jul 10, 2015 at 04:34 PM Max 2010 > Most of the community uses it and isn't it a CMT pre-requisite? Max 2014 > Because I use it. Not sure how that will sway opinion but yeah...... https://docs.google.com/forms/d/1LYwRh-2EUusDrs6LdCLhc8QyDCSa-9UeXU6BeYOB8cw/viewanalytics?usp=form_confirm Edited by SS Flanker on Jul 13, 2015 at 07:39 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 13, 2015 08:48 AM
Msg. 3 of 4
Collision importer!
I remember someone tried once, I think he ran into the issue of the edges not having any direction meanimg that you'd have to redefine all the faces. I wonder if that is an inherent problem of importing collision models or he just was unsuccessful.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 14, 2015 04:27 AM
Msg. 4 of 4
Quote: --- Original message by: Jesse Collision importer! Sweet Jesus yes
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