Quote: --- Original message by: MegatronQuote: --- Original message by: EmmanuelCD
Later I can search more of this, but it will be a large amount of work, the problem would be basically the port of bsps, into HCE. Right now I on my own sp map, starting in middle of 2016, at that point I would have more experience.
I wish I could help you out with something like that, but taking on the hardest parts of a project like this is out of my reach. :\
In the event that you have your desired experience, I also recommend that you i
mplement features on the scale shown in TSC:E into the revival of H2SPP (if you plan to do it), and that will further the popularity of these maps.
I think that bringing h2spp its work enough, as i sayd, this proyect will have their time to work late in 2016, maybe finished in 2018. Besides im not "Evolving" the h2 campaign.
Quote: --- Original message by: PepzeeQuote: --- Original message by: MEGASEAN2812
It is a firefight, but it also has objectives. The current version of Cairo was released on Dumb AIs thread. I'm also thinking of bringing to project back on my own :V
After breifly watching the video of what was done, a firefight map like that would take a lot of work. While the low-gravity physics make it interesting, things such as AI would need major work (they just spawn in, no dropships or anything). I'm not convinced that BSP would be a good design for a firefight either, as AI don't seem to be able to easily follow the player around. In firefights the AI must come to the player, not the other way around. Good luck to anyone willing to pick that project back up.
Should i search it on Youtube? i havent see it but i doesnt seem to be a lot of work