
ziko
Joined: Feb 26, 2011
Raw!
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Posted: Jun 12, 2015 02:00 AM
Msg. 1 of 4
Hey Guys, I was wondering if some one could help me out regarding putting the VISR script from tsc:e into my own map. I was wondering how exactly i can integrate the VISR script from the cmt_b30_evolved_source_release_scenario 'script' files into my own scenario/map
I have nothing written/scripted in my Equip_test scripts.hsc file as i am unsure what to exactly place in the script to get the VISR working!( I AM A NOOB!)
I've tried to follow the cmt_b30_evolved_source_release_scenario tutorial but i am unsure of how to connect the .hsh and .hs into the primary script .hsc of my scenario.
I am using notepad++ as well as the hspp file from halomaps.org to 'preprocess' my scripts.
Ive put the 'scripts' folder from the cmt_b30_evolved_source_release_scenario dir into my 'data' folder then inside that folder into my Equip_test(scenario name) folder.
this might sound a little confusing i'll try to send a screen shot of how it is setup!
I've also renamed all the 'TEST' and 'test' text in the .hs/.hsh files inside the 'src' folder to my scenario name and aswell as the batch files that preprocess my script (Equip_test).
Whenever i try run hspp_Equip_test the batch file i have the following error:
The system cannot find the path specified --------------------------------------------- script analysis --------------------------------------------- /_components_apis.hs stdin:1: error: cannot create output file
/_components_globals.hs stdin:1: error: cannot create output file
/_components_shared.hs stdin:1: error: cannot create output file
/_components_cmt.hs stdin:1: error: cannot create output file
/_components_scenario.hs stdin:1: error: cannot create output file
IOerror: [Errono 2] No such file or directory: 'out/scenarios/test/main/__components_apis.hsc' ---------------------------------------- script analysis ---------------------------------------- the system cannot find the path specified ..done!
I wish i could send a picture of my directory setup but i dont know how to on these forums!
If anyone could give me a solution or send me a pic of how my directory should be setup in order to get the VISR script working would be much appreciated!
Thanks Ziko
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 12, 2015 12:17 PM
Msg. 2 of 4
Currently typing up a reply to your PM, should be done in a bit. I'll also paste it here for anyone interested, and if any CMT Evolved team members want to show me a shortcut in the process perhaps. Edit: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=48362 Edited by FtDSpartn on Jun 12, 2015 at 03:30 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 17, 2015 02:35 AM
Msg. 3 of 4
If you don't want to work with TSC:E's new system (I eventually want to, but I am not to that level yet) I have my VISR script that I created for Sector 09. Haven't finished commenting it yet, but you may find it helpful: ;VISR SCRIPTS=================================================================================================================== (global boolean visr false) ;this determines if VISR is on or off. (global boolean flashlight_state false) ;This determines the flashlight state. (global boolean visr_needs_to_toggle false) ;This determines if the VISR needs to toggle due to a flashlight state change. (global boolean visr_state false) ;This determines the state of VISR.
;This script defines the player as "Player 0", so that you do not need to call for the player in every single command. (script static unit player0 (unit (list_get (players) 0)) ) ;This script ensures that the "print" commands will print. Used for debugging. Place ";" in front in order to redact this command. (script startup 420 (set developer_mode 127) ) ;This is the command that is called to turn on the VISR. (script static void visr_on (print "Turning VISR ON!") (sound_impulse_start "RZS_Halo\s9\assets\sounds\sfx\visr-on\visr-on" none 1) (pp_set_effect_instance_fade 0 0 1 0.3) (pp_set_effect_instance_active 0 1) (set visr_state true) )
(script static void visr_off (print "Turning VISR OFF!") (sound_impulse_start "RZS_Halo\s9\assets\sounds\sfx\visr-off\visr-off" none 1) (pp_set_effect_instance_fade 0 1 0 0.25) (pp_set_effect_instance_active 0 0) (set visr_state false) )
(script continuous flashlight_state_check (if (= (unit_get_current_flashlight_state (player0)) 1) (begin (set flashlight_state true) (set visr true) (if (= visr_state false) (set visr_needs_to_toggle true) ) ) ) (if (= (unit_get_current_flashlight_state (player0)) 0) (begin (set flashlight_state false) (set visr false) (if (= visr_state true) (set visr_needs_to_toggle true) ) ) ) ) (script continuous visr_set (if (and (= flashlight_state true) (= visr true) ) (begin (if (= visr_needs_to_toggle true) (begin (visr_on) (set visr_needs_to_toggle false) ) ) ) ) (if (and (= flashlight_state false) (= visr false) ) (begin (if (= visr_needs_to_toggle true) (begin (visr_off) (set visr_needs_to_toggle false) ) ) )
) ) Hope this helps!
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ziko
Joined: Feb 26, 2011
Raw!
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Posted: Jun 17, 2015 02:44 AM
Msg. 4 of 4
SAME POST IN http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=48362
Hey dude thanks for getting back to me and uploading a tutorial about this!
But i am still suffering issues after following all your steps in the tutorial.
I am suffering errors when compiling the scripts in OS_sapien which is preventing me to create my .map file, Im sure it is an issue between the 5 .hsc scripts in my 'data/levels/EQUIPTEST/scripts' folder , i have a feeling that there conflicting with eachother.
###NOTES###
#I have enabled the VISR script in the cmt_features file located in my 'MFOLDER' and then ran the batch file.
#I have placed the armor_module VISR in my map but i cannot equip or use it. :(
#I have already followed your tutorials including: Installing, Folder and File Creation, File Editing / Find-Replacing, Preprocessing, Level Globals, Sapien Prep and Armor Abilities (Modules?)
###Steps I followed to try get it working!###
I compiled the scripts with my hssp_EQUIPTEST.bat file and received the 'out' folder that contains 5 hsc files ( __components_apis, _components_cmt,_components_globals, _components_scenario and _components_shared).
I then copied these files from the 'MFOLDER' <- (This files on the desktop) into my halo directory 'data/levels/EQUIPTEST/scripts' folder.
I also have my pre-exsisting scripts.hsc file in the 'data/levels/EQUIPTEST/scripts' folder for my map to run!
I then opened my .scenario file in OS_Sapien and tried to compile the scripts but I receive the following error ' bellow.
debug.txt from OS_Sapien
06.17.15 16:17:08 sapien pc 01.00.09.0620 ---------------------------------------------- 06.17.15 16:17:08 reference function: _write_to_error_file 06.17.15 16:17:08 reference address: 401b13 06.17.15 16:17:08 CreateDevice succeeded with refresh rate = 0 06.17.15 16:17:08 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 06.17.15 16:17:12 Increasing sound decompression buffer size to 1048576 bytes
06.17.15 16:22:28 [_components_cmt line 29] there is already a variable by this name.: curr_player_weapon_type none)
06.17.15 16:22:28 [_components_scenario line 29] there is already a variable by this name.: curr_player_weapon_type none)
06.17.15 16:22:28 [_components_shared line 48] there is already a variable by this name.: curr_player_weapon_type none)
06.17.15 16:22:28 recompiling scripts after scenarios were merged. 06.17.15 16:22:28 there is already a variable by this name.: curr_player_weapon_type none)
06.17.15 16:22:28 there is already a variable by this name.: curr_player_weapon_type none)
06.17.15 16:22:28 there is already a variable by this name.: curr_player_weapon_type none)
As previously stated i believe they are conflicting with eachother as i have noted out (;;) in Notepad++ the particular variable among the compiled .hsc files and that has worked but causes other multiple errors and conflict between the scripts!
I would really appreciate if you or anyone could provide me a solution to this! or telling me that i have done something wrong!
I really want the VISR feature in my map! Thanks Ziko
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