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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »BSP Decal Help

Author Topic: BSP Decal Help (4 messages, Page 1 of 1)
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Nickster5000
Joined: Dec 11, 2010


Posted: Jun 9, 2015 09:11 PM    Msg. 1 of 4       
Hey Everyone,

I have gone into photoshop and created a text logo in which I want presented on one of the walls in my map. I have taken all of the correct steps necessary to make sure the alpha channels are correct. I then unwrapped this picture on a plane on the wall. I want it to only display the text, but it displays an ugly white background. I tried replacing the .bitmap file with one of the decals I made for my ships a while back (which works), and it did the same thing, so I have figured out it has something to do with the BSP or the shader_environment tag.

Does anyone know any solutions to get this working? I would really appreciate it. Thank you!


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jun 9, 2015 09:30 PM    Msg. 2 of 4       
This happened me, some days ago with a flashlight HUD bitmap. When you are exporting the .tiff from Photoshop it will show you a window with some extra options, one box says transparency(or something like that) just mark it and compile it with tool again. that solved my problem I can't send pics cause I'm from my phone right now.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jun 10, 2015 02:57 PM    Msg. 3 of 4       
If you are using shader environment, to have transparency use diffuse as normal map.


Nickster5000
Joined: Dec 11, 2010


Posted: Jun 11, 2015 08:34 PM    Msg. 4 of 4       


that did the trick, thank you :D

 

 
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