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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Whelp

Author Topic: Whelp (15 messages, Page 1 of 1)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 9, 2015 06:21 PM    Msg. 1 of 15       


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jun 9, 2015 06:24 PM    Msg. 2 of 15       
I don't know about much about animation, but I'd say that your problem is a broken flux capacitor.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 11, 2015 06:17 AM    Msg. 3 of 15       
Quote: --- Original message by: Skidrow925
http://gyazo.com/575e8dd2015591df3416ec2bd5da6a68
That about does it.


Select the specific object which is giving you errors > Delete all key frames associated with it > Or you can delete specific key frames which are relative to translation, rotation, scalation.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 11, 2015 10:38 AM    Msg. 4 of 15       
why do you have so many boxes


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 11, 2015 12:34 PM    Msg. 5 of 15       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Skidrow925
http://gyazo.com/575e8dd2015591df3416ec2bd5da6a68
That about does it.


Select the specific object which is giving you errors > Delete all key frames associated with it > Or you can delete specific key frames which are relative to translation, rotation, scalation.

Yeah, I figured out how to deal with it, it happens somewhat often to me. Just thought it was funny.

Quote: --- Original message by: BKTiel
why do you have so many boxes

Because metal bawkses. Actually, it's armor plate blockout. Sort of like sub'd modelling? You start with a bunch of basic shapes as the parts of the thing, and then when you have all the things, you model the big thing around the little things. It makes it look a lot better imho.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 11, 2015 02:25 PM    Msg. 6 of 15       
That's actually pretty cool

definitely a trick to file away for later


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 11, 2015 08:51 PM    Msg. 7 of 15       
Your object's Xform is borked. This happens when you do non uniform scaling. For those who don't know how to fix it(I saw you said you figured it out), go into the 'tools' section of 3DS Max and run "Reset X-Form". I used to run into this all the time until I realized what caused it.


http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-A310F8C2-B0C8-4C4A-AA3C-C584D6FDF353.htm,topicNumber=d30e56986
Edited by MosesofEgypt on Jun 11, 2015 at 08:52 PM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 12, 2015 12:53 AM    Msg. 8 of 15       
I didn't know how to those bounding boxes for the longest time.

I think half the problems I have with MAX could be solved if the names actually had some correlation to what they do.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 12, 2015 03:43 AM    Msg. 9 of 15       
Well X is commonly used as shorthand for "cross", as in "to cross". "Trans" is a prefix with roughly the meaning of "across/to go across".

X-Form is their way of talking about the object's transform state because "Transform" is too broad of a term and could easily get confused for the verb usage. So yea, it's a bit weird, but the name does make sense. Reset X-Form == Reset Transform
Edited by MosesofEgypt on Jun 12, 2015 at 03:43 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 12, 2015 10:06 AM    Msg. 10 of 15       
Quote: --- Original message by: MosesofEgypt

Well X is commonly used as shorthand for "cross", as in "to cross". "Trans" is a prefix with roughly the meaning of "across/to go across".

X-Form is their way of talking about the object's transform state because "Transform" is too broad of a term and could easily get confused for the verb usage. So yea, it's a bit weird, but the name does make sense. Reset X-Form == Reset Transform
Edited by MosesofEgypt on Jun 12, 2015 at 03:43 AM


1 problem with the reset xform is the fact you cannot undo a scene operation past the point of when you collapsed your xform down into a new edit poly or edit mesh.

Of course you could get away with this by simply stacking your modifiers up but you have to collapse some time.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 12, 2015 03:21 PM    Msg. 11 of 15       
Yeah, which is why I never allow myself to run into this issue anymore. If I need to do non-uniform scaling I do it on the vertex, edge, triangle, element, or polygon level and set my gizmo to center on the object's origin. OR I go into the "Hierarchy" tab and hit the "Affect Object Only" button to cause all scaling I do to not affect the X-Form and only the vertices.

Like I said, "I used to run into this all the time until I realized what caused it."
It's nice to not run into the same stupid issue when you know what causes it. Friken "x" hotkey bullcrap and "spacebar" hotkey. Hate that crap.

Here IS a useful hotkey though. Most people don't know about it: (shift + x) It counts as an undo-able operation, but it locks movement of vertices, edges, etc to the edges they are connected to. Really helps when you want to move vertices down a slope, but you don't want them to be a little too high or a little too low.

It actually changes the "Constraint" under the "Edit Geometry" rollout in editable poly. You can also constrain movement to a face instead of an edge, but that doesnt have a hotkey and it gets wonky sometimes. I never use it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2015 05:39 AM    Msg. 12 of 15       
Quote: --- Original message by: MosesofEgypt
Yeah, which is why I never allow myself to run into this issue anymore. If I need to do non-uniform scaling I do it on the vertex, edge, triangle, element, or polygon level and set my gizmo to center on the object's origin. OR I go into the "Hierarchy" tab and hit the "Affect Object Only" button to cause all scaling I do to not affect the X-Form and only the vertices.

Like I said, "I used to run into this all the time until I realized what caused it."
It's nice to not run into the same stupid issue when you know what causes it. Friken "x" hotkey bullcrap and "spacebar" hotkey. Hate that crap.

Here IS a useful hotkey though. Most people don't know about it: (shift + x) It counts as an undo-able operation, but it locks movement of vertices, edges, etc to the edges they are connected to. Really helps when you want to move vertices down a slope, but you don't want them to be a little too high or a little too low.

It actually changes the "Constraint" under the "Edit Geometry" rollout in editable poly. You can also constrain movement to a face instead of an edge, but that doesnt have a hotkey and it gets wonky sometimes. I never use it.


Your so clever man.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 13, 2015 03:07 PM    Msg. 13 of 15       
Not sure if sarcasm.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2015 03:17 PM    Msg. 14 of 15       
Quote: --- Original message by: MosesofEgypt
Not sure if sarcasm.


No it wasn't, it was genuine praise. I remember my first 2 weeks of 3dsmax was learning how to operate the rotate tool and toggling edge faces.

Hell it wasn't until mid 2013 that I discovered editible poly.
Edited by SS Flanker on Jun 13, 2015 at 03:19 PM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 13, 2015 03:50 PM    Msg. 15 of 15       
Yeah well it all comes with experience. Regardless of what my profile join date says, I've been modding custom edition since 2006(I used to frequent gearbox forums and modacity). I took quite a few years break, but I've been working with 3DS Max most of the time in between.

But yeah, you end up picking up useful little things like that along the way. I just wish they were more obvious(I found the shift+x by accident).

 

 
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