
rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
|
Posted: May 5, 2015 02:23 PM
Msg. 1 of 5
Ok, guys, listen here. I can't try it on my own, for I don't own a copy of CEA disk, but for those who do, this may actually work. First, you run the game on the xbox 360 emulator; it is perfectly legal, given that you both own a legal copy of CEA and an XBox 360. There is no need for the game to run fine; you only need to somehow get near what you want to rip. Then, you use tis tutorial http://thefree3dmodels.com/publ/how_to_rip_3d_models_from_games/8-1-0-9to rip the models you need. Of course, they are not skinned; still, you have a textured model where to start. It may be particularly useful to rip things as the gun turret, the various scenery pieces that have no equivalent in reach (c_uplink, for example) and the ring from CEA. It may even be used, with some work, on characters, or even the new BSPs! What do you guys think? INB4 CEA uses Reach models. Edited by rododoonceagain on May 5, 2015 at 02:29 PM
|
|
|

rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
|
Posted: May 5, 2015 02:36 PM
Msg. 2 of 5
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: May 5, 2015 03:00 PM
Msg. 3 of 5
Theres no 360 emulator that'll run any Halos however there is a good one in the works that's come a far way
|
|
|

rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
|
Posted: May 5, 2015 03:03 PM
Msg. 4 of 5
There is no need for smooth game, though. You just have to somehow get close enough to trigger the spawning of the object you want to rip. There is not even need to have it on your sight, for Halo loads models way earlier than when they are displayed. Even at 1fps, you just have to make the map loading (even with 99% frameskipping set or so, if frameskipping is enabled), and everything else is pretty much done. Edited by rododoonceagain on May 5, 2015 at 03:06 PM
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: May 5, 2015 05:48 PM
Msg. 5 of 5
|
|
|
| |
|
|
 |
|