
Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 2, 2015 09:10 PM
Msg. 1 of 8
I'm trying to compile a sound on a Windows 7 machine and I keep getting this error: Importing custom_sounds\crypt\fissurefall_night\charityloop\charityloop
Couldn't read map file './toolbeta.map'
file_read('data\custom_sounds\crypt\fissurefall_night\charityloop\charityloop\charityloop.wav') error 0x000003e6 'Invalid access to memory location. '
### failed to import: couldn't locate samples in file. Has anyone else got any experience of compiling a wav using the HEK on a Windows 7 machine? Is this fixable?
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: May 2, 2015 10:03 PM
Msg. 2 of 8
try using other software to convert the .wav file
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 3, 2015 08:47 AM
Msg. 3 of 8
It's an ambient loop. I originally had 5 wavs, 4 worked fine after exporting the sounds with the settings I've always used. The largest is the one that is causing me problems. I've recently built a new pc and upgraded to Windows 7 and some of the old tools just won't work (in this instance I used to use the sound converter by tool {TLS}Udie) and changing the compatibility settings of the tool has little or no effect. I appreciate your offer to make the .sound tag for me and I'll accept, but I really would like to fix the issue rather than get someone else to do it that might not be available in the future. I don't mind other people using the loop so I'll post a link to the wav here, how you send it back to me is up to you, and thanks again. https://www.dropbox.com/s/uufw1tr0t6lq301/charityloop.zip?dl=0Edited by Black Crypt on May 3, 2015 at 08:49 AM
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 3, 2015 03:31 PM
Msg. 4 of 8
Quote: --- Original message by: TheSenpaiModderAre you trying to compile the sound with Ogg or Xbox ADPCM? Because if it is the latter, then you need a Windows XP machine, virtual or not. Here's the Xbox ADPCM codec to compile sounds for Halo. I'd recommend to compile sounds on a Windows XP VM anyway, ogg or xbox codec. Edited by TheSenpaiModder on May 3, 2015 at 11:26 AM Why? I never had to do that before.
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 4, 2015 07:39 AM
Msg. 5 of 8
Thank you. Ok, I put the ambience into the map and after a short while Sapien pops out giving this error: 05.04.15 12:33:33 sapien pc 01.00.00.0609 ---------------------------------------------- 05.04.15 12:33:33 reference function: _write_to_error_file 05.04.15 12:33:33 reference address: 401b13 05.04.15 12:33:33 Couldn't read map file './sapienbeta.map' 05.04.15 12:33:33 CreateDevice succeeded with refresh rate = 0 05.04.15 12:33:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.04.15 12:33:33 Increasing sound decompression buffer size to 1048576 bytes 05.04.15 12:33:33 WARNING: 2 clusters in structure_bsp levels\test\fissurefall\fissurefall have no background sound or sound environment. 05.04.15 12:33:34 local player 0, weapon (0x0), deleted unexpectedly 05.04.15 12:34:34 Failed to create new sound cache block: custom_sounds\charity_ambience\charity_ambience 05.04.15 12:34:34 Dumping sound cache state, please attach sound_cache_dump.txt with your minidump for Scott =) 05.04.15 12:34:34 EAX: 0x00E384F7 05.04.15 12:34:34 EBX: 0x00000001 05.04.15 12:34:34 ECX: 0x078FDBE1 05.04.15 12:34:34 EDX: 0x00CA94AB 05.04.15 12:34:34 EDI: 0xFFFFFFFF 05.04.15 12:34:34 ESI: 0x16084B20 05.04.15 12:34:34 EBP: 0x08C43818 05.04.15 12:34:34 ESP: 0x0018F46C 05.04.15 12:34:34 EIP: 0x0051E5AF, C6 05 00 00 ????? 05.04.15 12:34:34 0000000A ????? 05.04.15 12:34:34 EXCEPTION_ACCESS_VIOLATION 5 / 512 sounds in cache 7.19 MB / 8.00 MB used 10.16 percent free 1840 / 2048 pages allocated 843 / 2048 pages used this frame 893 / 2048 pages old 1003 / 2048 pages locked
[sounds in cache] 1 - custom_sounds\charity_ambience\charity_ambience 3425444 c bytes 10584000 u bytes 2 - sound\sfx\ambience\a30\a30falls_big 58644 c bytes 208512 u bytes 3 - sound\sfx\ambience\a30\a30falls_big 64188 c bytes 228224 u bytes 4 - sound\sfx\ambience\a30\a30falls_big 60696 c bytes 215808 u bytes 5 - custom_sounds\charity_ambience\charity_ambience 3451413 c bytes 10584000 u bytes EDIT: I have removed all other sounds in the map and it still pops out. Edited by Black Crypt on May 4, 2015 at 07:47 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 4, 2015 10:19 AM
Msg. 6 of 8
Try restarting your computer (that somehow solves similar problems sometimes)
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 4, 2015 04:22 PM
Msg. 7 of 8
I have installed the vorbis dll's and my pc has been restarted several times since - sapien still pops out after a short while. 05.04.15 21:36:47 sapien pc 01.00.00.0609 ---------------------------------------------- 05.04.15 21:36:47 reference function: _write_to_error_file 05.04.15 21:36:47 reference address: 401b13 05.04.15 21:36:47 Couldn't read map file './sapienbeta.map' 05.04.15 21:36:47 CreateDevice succeeded with refresh rate = 0 05.04.15 21:36:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.04.15 21:36:47 Increasing sound decompression buffer size to 1048576 bytes 05.04.15 21:36:47 WARNING: 2 clusters in structure_bsp levels\test\fissurefall\fissurefall have no background sound or sound environment. 05.04.15 21:36:47 local player 0, weapon (0x0), deleted unexpectedly 05.04.15 21:37:48 Failed to create new sound cache block: custom_sounds\charity_ambience\charity_ambience 05.04.15 21:37:48 Dumping sound cache state, please attach sound_cache_dump.txt with your minidump for Scott =) 05.04.15 21:37:48 EAX: 0x00E384F7 05.04.15 21:37:48 EBX: 0x00000001 05.04.15 21:37:48 ECX: 0x966B7B78 05.04.15 21:37:48 EDX: 0x00CA94AB 05.04.15 21:37:48 EDI: 0xFFFFFFFF 05.04.15 21:37:48 ESI: 0x17C0C878 05.04.15 21:37:48 EBP: 0x0A9FA480 05.04.15 21:37:48 ESP: 0x0018F46C 05.04.15 21:37:48 EIP: 0x0051E5AF, C6 05 00 00 ????? 05.04.15 21:37:48 0000000A ????? 05.04.15 21:37:48 EXCEPTION_ACCESS_VIOLATION 2 / 512 sounds in cache 6.56 MB / 8.00 MB used 17.97 percent free 1680 / 2048 pages allocated 843 / 2048 pages used this frame 837 / 2048 pages old 843 / 2048 pages locked
[sounds in cache] 1 - custom_sounds\charity_ambience\charity_ambience 3425444 c bytes 10584000 u bytes 2 - custom_sounds\charity_ambience\charity_ambience 3451413 c bytes 10584000 u bytes ALSO : I can't run Halo Custom Edition at all since replacing the original dll's!Edited by Black Crypt on May 4, 2015 at 04:40 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 5, 2015 11:34 PM
Msg. 8 of 8
Quote: --- Original message by: Black CryptI'm trying to compile a sound on a Windows 7 machine and I keep getting this error: Importing custom_sounds\crypt\fissurefall_night\charityloop\charityloop
Couldn't read map file './toolbeta.map'
file_read('data\custom_sounds\crypt\fissurefall_night\charityloop\charityloop\charityloop.wav') error 0x000003e6 'Invalid access to memory location. '
### failed to import: couldn't locate samples in file. Has anyone else got any experience of compiling a wav using the HEK on a Windows 7 machine? Is this fixable? pm me and ill see if I can get it working
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