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Author Topic: Compiling sound error (windows 7) (8 messages, Page 1 of 1)
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Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: May 2, 2015 09:10 PM    Msg. 1 of 8       
I'm trying to compile a sound on a Windows 7 machine and I keep getting this error:

Importing custom_sounds\crypt\fissurefall_night\charityloop\charityloop

Couldn't read map file './toolbeta.map'

file_read('data\custom_sounds\crypt\fissurefall_night\charityloop\charityloop\charityloop.wav') error 0x000003e6 'Invalid access to memory location. '

### failed to import: couldn't locate samples in file.


Has anyone else got any experience of compiling a wav using the HEK on a Windows 7 machine? Is this fixable?


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: May 2, 2015 10:03 PM    Msg. 2 of 8       
try using other software to convert the .wav file


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: May 3, 2015 08:47 AM    Msg. 3 of 8       
It's an ambient loop.

I originally had 5 wavs, 4 worked fine after exporting the sounds with the settings I've always used. The largest is the one that is causing me problems.

I've recently built a new pc and upgraded to Windows 7 and some of the old tools just won't work (in this instance I used to use the sound converter by tool {TLS}Udie) and changing the compatibility settings of the tool has little or no effect.

I appreciate your offer to make the .sound tag for me and I'll accept, but I really would like to fix the issue rather than get someone else to do it that might not be available in the future.

I don't mind other people using the loop so I'll post a link to the wav here, how you send it back to me is up to you, and thanks again.

https://www.dropbox.com/s/uufw1tr0t6lq301/charityloop.zip?dl=0


Edited by Black Crypt on May 3, 2015 at 08:49 AM


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: May 3, 2015 03:31 PM    Msg. 4 of 8       
Quote: --- Original message by: TheSenpaiModder

Are you trying to compile the sound with Ogg or Xbox ADPCM? Because if it is the latter, then you need a Windows XP machine, virtual or not. Here's the Xbox ADPCM codec to compile sounds for Halo. I'd recommend to compile sounds on a Windows XP VM anyway, ogg or xbox codec.
Edited by TheSenpaiModder on May 3, 2015 at 11:26 AM


Why? I never had to do that before.


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: May 4, 2015 07:39 AM    Msg. 5 of 8       
Thank you.

Ok, I put the ambience into the map and after a short while Sapien pops out giving this error:

05.04.15 12:33:33  sapien pc 01.00.00.0609 ----------------------------------------------
05.04.15 12:33:33 reference function: _write_to_error_file
05.04.15 12:33:33 reference address: 401b13
05.04.15 12:33:33 Couldn't read map file './sapienbeta.map'
05.04.15 12:33:33 CreateDevice succeeded with refresh rate = 0
05.04.15 12:33:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.04.15 12:33:33 Increasing sound decompression buffer size to 1048576 bytes
05.04.15 12:33:33 WARNING: 2 clusters in structure_bsp levels\test\fissurefall\fissurefall have no background sound or sound environment.
05.04.15 12:33:34 local player 0, weapon (0x0), deleted unexpectedly
05.04.15 12:34:34 Failed to create new sound cache block: custom_sounds\charity_ambience\charity_ambience
05.04.15 12:34:34 Dumping sound cache state, please attach sound_cache_dump.txt with your minidump for Scott =)
05.04.15 12:34:34 EAX: 0x00E384F7
05.04.15 12:34:34 EBX: 0x00000001
05.04.15 12:34:34 ECX: 0x078FDBE1
05.04.15 12:34:34 EDX: 0x00CA94AB
05.04.15 12:34:34 EDI: 0xFFFFFFFF
05.04.15 12:34:34 ESI: 0x16084B20
05.04.15 12:34:34 EBP: 0x08C43818
05.04.15 12:34:34 ESP: 0x0018F46C
05.04.15 12:34:34 EIP: 0x0051E5AF, C6 05 00 00 ?????
05.04.15 12:34:34 0000000A ?????
05.04.15 12:34:34 EXCEPTION_ACCESS_VIOLATION


5 / 512 sounds in cache
7.19 MB / 8.00 MB used 10.16 percent free
1840 / 2048 pages allocated
843 / 2048 pages used this frame
893 / 2048 pages old
1003 / 2048 pages locked

[sounds in cache]
1 - custom_sounds\charity_ambience\charity_ambience 3425444 c bytes 10584000 u bytes
2 - sound\sfx\ambience\a30\a30falls_big 58644 c bytes 208512 u bytes
3 - sound\sfx\ambience\a30\a30falls_big 64188 c bytes 228224 u bytes
4 - sound\sfx\ambience\a30\a30falls_big 60696 c bytes 215808 u bytes
5 - custom_sounds\charity_ambience\charity_ambience 3451413 c bytes 10584000 u bytes


EDIT:
I have removed all other sounds in the map and it still pops out.
Edited by Black Crypt on May 4, 2015 at 07:47 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 4, 2015 10:19 AM    Msg. 6 of 8       
Try restarting your computer (that somehow solves similar problems sometimes)


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: May 4, 2015 04:22 PM    Msg. 7 of 8       
I have installed the vorbis dll's and my pc has been restarted several times since - sapien still pops out after a short while.

05.04.15 21:36:47  sapien pc 01.00.00.0609 ----------------------------------------------
05.04.15 21:36:47 reference function: _write_to_error_file
05.04.15 21:36:47 reference address: 401b13
05.04.15 21:36:47 Couldn't read map file './sapienbeta.map'
05.04.15 21:36:47 CreateDevice succeeded with refresh rate = 0
05.04.15 21:36:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.04.15 21:36:47 Increasing sound decompression buffer size to 1048576 bytes
05.04.15 21:36:47 WARNING: 2 clusters in structure_bsp levels\test\fissurefall\fissurefall have no background sound or sound environment.
05.04.15 21:36:47 local player 0, weapon (0x0), deleted unexpectedly
05.04.15 21:37:48 Failed to create new sound cache block: custom_sounds\charity_ambience\charity_ambience
05.04.15 21:37:48 Dumping sound cache state, please attach sound_cache_dump.txt with your minidump for Scott =)
05.04.15 21:37:48 EAX: 0x00E384F7
05.04.15 21:37:48 EBX: 0x00000001
05.04.15 21:37:48 ECX: 0x966B7B78
05.04.15 21:37:48 EDX: 0x00CA94AB
05.04.15 21:37:48 EDI: 0xFFFFFFFF
05.04.15 21:37:48 ESI: 0x17C0C878
05.04.15 21:37:48 EBP: 0x0A9FA480
05.04.15 21:37:48 ESP: 0x0018F46C
05.04.15 21:37:48 EIP: 0x0051E5AF, C6 05 00 00 ?????
05.04.15 21:37:48 0000000A ?????
05.04.15 21:37:48 EXCEPTION_ACCESS_VIOLATION


2 / 512 sounds in cache
6.56 MB / 8.00 MB used 17.97 percent free
1680 / 2048 pages allocated
843 / 2048 pages used this frame
837 / 2048 pages old
843 / 2048 pages locked

[sounds in cache]
1 - custom_sounds\charity_ambience\charity_ambience 3425444 c bytes 10584000 u bytes
2 - custom_sounds\charity_ambience\charity_ambience 3451413 c bytes 10584000 u bytes


ALSO : I can't run Halo Custom Edition at all since replacing the original dll's!
Edited by Black Crypt on May 4, 2015 at 04:40 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: May 5, 2015 11:34 PM    Msg. 8 of 8       
Quote: --- Original message by: Black Crypt
I'm trying to compile a sound on a Windows 7 machine and I keep getting this error:

Importing custom_sounds\crypt\fissurefall_night\charityloop\charityloop

Couldn't read map file './toolbeta.map'

file_read('data\custom_sounds\crypt\fissurefall_night\charityloop\charityloop\charityloop.wav') error 0x000003e6 'Invalid access to memory location. '

### failed to import: couldn't locate samples in file.


Has anyone else got any experience of compiling a wav using the HEK on a Windows 7 machine? Is this fixable?
pm me and ill see if I can get it working

 

 
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