Quote: --- Original message by: HiguyQuote: --- Original message by: TheChunkierBeanWow I haven't updated this in a long time, sorry about that guys!
We released our latest showcase around June:
https://www.youtube.com/watch?v=X_rrJNeZD6w As always if you have any questions, feel free to ask!
Genuine question: with this amount of work and effort put into the project, why not just focus on creating your own IP? It seems like you have the correct sort of people/talent working on it to take on that task. It's definitely more work than creating just a level/campaign for Halo: Custom Edition.
With upcoming Halo games it seems more likely you guys could eventually be hit with a C&D, especially with how popular the project has gotten. Wouldn't doing a new IP be more beneficial in this regard, let alone actually profitable? I understand the want to create a Halo experience for PC, but considering El Dewrito is 'out' for people to play...? I'm not trying to be pessimistic here, just trying to understand why people generally try to do these sorts of projects (same with e.g Contingency). Either way - it's looking nice.
And then to the other question of why Halo? Portfolio reasons. Many of us wish to work with 343 or get jobs in the industry. Also ElDewrito may be out, but why play the same game you played 11 years ago? We want to create a fresh experience for players.