
TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 21, 2015 03:14 PM
Msg. 106 of 423
April Updates! o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below) o Content creation battle plan in place. o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon. More Screenshots (a work in progress, disregard bird poo trees):  Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy. Keep an eye on the Reddit and our website in order to be the first to know when release more updates :) Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 21, 2015 03:22 PM
Msg. 107 of 423
Quote: --- Original message by: Mootjuh I don't think shoeing pictures not much different from the OP helps with generating hype. A monthly update hurts no one. ^_^
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midnightmodders
Joined: Jan 5, 2015
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Posted: Apr 21, 2015 04:36 PM
Msg. 108 of 423
Quote: --- Original message by: TheChunkierBeanhttp://i.imgur.com/1onHiDV.jpg April Updates! o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below) o Content creation battle plan in place. o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon. More Screenshots (a work in progress, disregard bird poo trees): http://i.imgur.com/bOsrw0G.jpg http://i.imgur.com/dBuGfrX.jpg http://i.imgur.com/ZSsBwKk.jpgThose were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy. Keep an eye on the Reddit and our website in order to be the first to know when release more updates :) Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM I approve! Looks very nice, congrats on your work
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 21, 2015 04:54 PM
Msg. 109 of 423
nice uvws
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 21, 2015 05:27 PM
Msg. 110 of 423
I love the screenshots, seriously, nice job!
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Juzo
Joined: Jul 1, 2014
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Posted: Apr 21, 2015 06:13 PM
Msg. 111 of 423
Quote: --- Original message by: TheChunkierBeanhttp://i.imgur.com/1onHiDV.jpg April Updates! o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below) o Content creation battle plan in place. o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon. More Screenshots (a work in progress, disregard bird poo trees): http://i.imgur.com/bOsrw0G.jpg http://i.imgur.com/dBuGfrX.jpg http://i.imgur.com/ZSsBwKk.jpgThose were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy. Keep an eye on the Reddit and our website in order to be the first to know when release more updates :) Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM This looks very, very good keep up the good work. Also will the game run at 60 frames per second?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 21, 2015 07:33 PM
Msg. 112 of 423
Quote: --- Original message by: SilentBladeQuote: --- Original message by: TheChunkierBeanhttp://i.imgur.com/1onHiDV.jpg April Updates! o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below) o Content creation battle plan in place. o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon. More Screenshots (a work in progress, disregard bird poo trees): http://i.imgur.com/bOsrw0G.jpg http://i.imgur.com/dBuGfrX.jpg http://i.imgur.com/ZSsBwKk.jpgThose were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy. Keep an eye on the Reddit and our website in order to be the first to know when release more updates :) Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM This looks very, very good keep up the good work. Also will the game run at 60 frames per second? I haven't tested framerates yet but it feels like 60 and above.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 21, 2015 07:43 PM
Msg. 113 of 423
Good work bean!
I'm gonna go bug storm now to find out how to join SBB so i can play in the gamenight!
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Apr 21, 2015 08:55 PM
Msg. 114 of 423
Quote: --- Original message by: TheChunkierBeanhttp://i.imgur.com/1onHiDV.jpg April Updates! o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below) o Content creation battle plan in place. o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon. More Screenshots (a work in progress, disregard bird poo trees): http://i.imgur.com/bOsrw0G.jpg http://i.imgur.com/dBuGfrX.jpg http://i.imgur.com/ZSsBwKk.jpgThose were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy. Keep an eye on the Reddit and our website in order to be the first to know when release more updates :) Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM few things i've noticed, trees seem flat, make them more dense, look at other popular games for examples of performance friendly and quality trees. textured look far too noisy to fit the classic forerunner theme. those rocks don't blend together well at all. shadow striping. top of the bases is too round, reference classic forerunner art styles. clouds are very lowres, consider moving overlapped cloud planes. grass is all uniform height, width, and texture, and is far too sparse, look at nature. ground grass normalmap texture doesn't seem to match the diffuse. too many polygons used on very distant objects, save them for closer ones, like destructibles, players, or more vegetation. water looks excessively flat and doesn't fade when shallow not all objects seem to cast shadows, and shadow edges should blur the farther the shadow is from the caster. fog range seems close considering how clear the sky looks. obvious tiling. consider refining existing content while creating new content. keep up the progress
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 21, 2015 09:21 PM
Msg. 115 of 423
Thanks Greg the Wise.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Apr 22, 2015 03:36 AM
Msg. 116 of 423
Quote: --- Original message by: TheChunkierBean Thanks Greg the Wise. glad to help, but i'm sad to see some of the same issues i mention while i was on the team D: .
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 22, 2015 06:20 AM
Msg. 117 of 423
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midnightmodders
Joined: Jan 5, 2015
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Posted: Apr 22, 2015 12:24 PM
Msg. 118 of 423
Every game has it's problems from that start, with Installation 01 it got trees with a lot of bird poop :D
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 22, 2015 01:13 PM
Msg. 119 of 423
Alot of work needs to be done. From afar and zoomed out it looks okay, nice and colorful, but soon as you open up that screenshot to be as big as it was captured you start to notice alot of issues.
Trees are very flat, like is that only 4 sides? Seriously, go watch a tree creation tutorial or even invest in something like speedtree.
Like others pointed out, use some rocks for the cliffs. Simply painting some slopes in on the hieghtmap isn't going to cut it. Make some rocks that can be used in various ways and start building some big cliff walls.
Not sure whats going on with the bases, make sure to use the correct forerunner angle guidelines (30,45,60,90), and not be using some wierd curvey lines.
Lastly pay more attention to the unwrapping of your geometry. The forerunner unwrap of the bases and texture work could use alot of work.
Like another person said, you should take the time to really polish your stuff. These should be things that you are looking for before showing off your work. You'll always want your work critiqued when you show it but take the time, be patient, and make high quality work before going to the public. Sorry if I sound harsh, overall it looks like you guys are dedicated and working hard so far, but everything takes time!
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 22, 2015 02:30 PM
Msg. 120 of 423
Quote: --- Original message by: Higuy Alot of work needs to be done. From afar and zoomed out it looks okay, nice and colorful, but soon as you open up that screenshot to be as big as it was captured you start to notice alot of issues.
Trees are very flat, like is that only 4 sides? Seriously, go watch a tree creation tutorial or even invest in something like speedtree.
Like others pointed out, use some rocks for the cliffs. Simply painting some slopes in on the hieghtmap isn't going to cut it. Make some rocks that can be used in various ways and start building some big cliff walls.
Not sure whats going on with the bases, make sure to use the correct forerunner angle guidelines (30,45,60,90), and not be using some wierd curvey lines.
Lastly pay more attention to the unwrapping of your geometry. The forerunner unwrap of the bases and texture work could use alot of work.
Like another person said, you should take the time to really polish your stuff. These should be things that you are looking for before showing off your work. You'll always want your work critiqued when you show it but take the time, be patient, and make high quality work before going to the public. Sorry if I sound harsh, overall it looks like you guys are dedicated and working hard so far, but everything takes time! Thanks Higuy. We've taken a lot of people's opinions and suggestions into account. Obviously gameplay is more important to us right now but this map is always getting worked on. We have new pine trees that I'm going to put in today. Also how's your game engine going?
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 22, 2015 02:34 PM
Msg. 121 of 423
Nice job on Unity dude. Quote: --- Original message by: KF7ZSEQuote: --- Original message by: midnightmoddersEvery game has it's problems from that start, with Installation 01 it got trees with a lot of bird poop :D Then were are all the birds??? ;) Space Birds, you can't see them, they poop on stuff from orbit.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 22, 2015 08:10 PM
Msg. 122 of 423
looking at those images, specifically that base, your unwrapping could use a lot of work.
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midnightmodders
Joined: Jan 5, 2015
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Posted: Apr 23, 2015 04:41 AM
Msg. 123 of 423
So far I think it is looking really good, I am looking forward to your game but may I ask will we be seeing game-play any time within the next few months? If I can ask
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JohnW0731
Joined: Feb 3, 2015
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Posted: Apr 23, 2015 05:21 AM
Msg. 124 of 423
Hey, just wondering. Will this game be optimized for lower end PCs? I'm probably never going to get my hands on a gaming system in the next few years, so I'm just wondering if it'll work on a lower end laptop.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 23, 2015 09:54 AM
Msg. 125 of 423
Looks a little like a dead space marker.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 23, 2015 10:40 AM
Msg. 126 of 423
Quote: --- Original message by: Mootjuh I'd say redo the whole base entirely. That the plan.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Apr 23, 2015 05:59 PM
Msg. 127 of 423
Quote: --- Original message by: TheChunkierBeanQuote: --- Original message by: Mootjuh I'd say redo the whole base entirely. That the plan. then why show it?
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 23, 2015 06:26 PM
Msg. 128 of 423
Quote: --- Original message by: greg079Quote: --- Original message by: TheChunkierBeanQuote: --- Original message by: Mootjuh I'd say redo the whole base entirely. That the plan. then why show it? Maybe to have some more feedback on what to improve? On whats really wrong? For people to point him the wrongs he haven't noticed? Even if he will remake everything this kind of info may be important. Edited by SpartanHex on Apr 23, 2015 at 06:44 PM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Apr 24, 2015 03:15 PM
Msg. 129 of 423
Quote: --- Original message by: SpartanHexQuote: --- Original message by: greg079 then why show it? Maybe to have some more feedback on what to improve? On whats really wrong? For people to point him the wrongs he haven't noticed? Even if he will remake everything this kind of info may be important. Edited by SpartanHex on Apr 23, 2015 at 06:44 PM i did, please read what i said before you make replies Quote: --- Original message by: greg079 few things i've noticed, trees seem flat, make them more dense, look at other popular games for examples of performance friendly and quality trees. textured look far too noisy to fit the classic forerunner theme. those rocks don't blend together well at all. shadow striping. top of the bases is too round, reference classic forerunner art styles. clouds are very lowres, consider moving overlapped cloud planes. grass is all uniform height, width, and texture, and is far too sparse, look at nature. ground grass normalmap texture doesn't seem to match the diffuse. too many polygons used on very distant objects, save them for closer ones, like destructibles, players, or more vegetation. water looks excessively flat and doesn't fade when shallow not all objects seem to cast shadows, and shadow edges should blur the farther the shadow is from the caster. fog range seems close considering how clear the sky looks. obvious tiling.
consider refining existing content while creating new content. keep up the progress Edited by greg079 on Apr 24, 2015 at 03:16 PM
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SOULDESIGNER
Joined: Apr 30, 2015
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Posted: Apr 30, 2015 03:03 PM
Msg. 130 of 423
TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK. Constructive critic is good, but point out the awesome progress at the same time folkz =) I had to register, just to get this off my chest. Mad love to all (no gay) from norway.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 30, 2015 04:03 PM
Msg. 131 of 423
Quote: --- Original message by: SOULDESIGNER TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK. Constructive critic is good, but point out the awesome progress at the same time folkz =) I had to register, just to get this off my chest. Mad love to all (no gay) from norway. Did you say chest? Ok: From all the opinions from the community, we are redoing the Spartan. Here is the latest: Old armor test. New armor coming soon. 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 30, 2015 05:10 PM
Msg. 132 of 423
I don't understand what you guys are doing but now it doesn't looks like you're using obsolete designing/modeling methods. The shapes looks really cool.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Apr 30, 2015 08:39 PM
Msg. 133 of 423
Quote: --- Original message by: TheChunkierBeanQuote: --- Original message by: SOULDESIGNER TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK. Constructive critic is good, but point out the awesome progress at the same time folkz =) I had to register, just to get this off my chest. Mad love to all (no gay) from norway. Did you say chest? Ok: From all the opinions from the community, we are redoing the Spartan. Here is the latest: http://puu.sh/hp5zf/2b96b78871.jpg http://puu.sh/huaYO/99dfcd8451.jpg http://puu.sh/hv8a8/a0e97b0602.jpg http://puu.sh/hv8aG/554c9542e5.jpg Old armor test. New armor coming soon. http://puu.sh/hpvZu/204c76cad9.jpg Looking damned good Bean, nice to see that crit is actually being implemented.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 1, 2015 03:10 AM
Msg. 134 of 423
Very nice. Very, very nice.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 1, 2015 12:02 PM
Msg. 135 of 423
The other spartan looked a bit skinny, this one looks a little bulkier, which is better,.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2015 07:15 AM
Msg. 136 of 423
Hey you mentioned that you guys lacked the knowledge on PBR.
PM me perhaps I have a solution.
Oh and you really shouldn't post zbrush sculpts like those without handing us a sock first.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2015 09:53 AM
Msg. 137 of 423
The starter can never be as fulfilling as the main course.
Nice avatar btw.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2015 10:32 AM
Msg. 138 of 423
I was offering knowledge not tools :)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2015 10:46 AM
Msg. 139 of 423
Not this one.
By the way Installation 01 developers. Is there going to be a defined weapon set? Or will you be catering to our completely custom tastes?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: May 3, 2015 01:17 PM
Msg. 140 of 423
Quote: --- Original message by: SS Flanker Not this one.
By the way Installation 01 developers. Is there going to be a defined weapon set? Or will you be catering to our completely custom tastes? There will be defined weapons but we are looking into how to create external tools to edit the models and values. BTW we have Quixel which has a Unity preset.
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