
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 16, 2015 06:04 AM
Msg. 1 of 10
this is without ripping if I can help it plezz I do need the help\info cuz even if the map has no errors ill get then If I rip.
so is there a way to get it dose without ripping and how?
if not what do I need to use to rip them
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 16, 2015 06:29 AM
Msg. 2 of 10
Quote: --- Original message by: DOOM899 this is without ripping if I can help it plezz I do need the help\info cuz even if the map has no errors ill get then If I rip.
so is there a way to get it dose without ripping and how?
if not what do I need to use to rip them I'm not going to sully my reputation by shouting at you and calling you names, then preceed to excessive self centered monologuing. So I did this instead: https://mega.co.nz/#!kIdXGIoD!Mz5aoqoPZQ47d0UihCtwFSYPbApEBjYMuk_ybjk4Czk Extra stuff you need: A) 3dsmax 2010 or up. B) Aether: http://hce.halomaps.org/index.cfm?fid=4312 C) Make sure your model has no errors which prevent tool from converting the structure of the map and it's collision. Coplanar errors e.t.c are fine but if the errors in the map are so severe that it cannot compile the raw bsp then you are done for.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 16, 2015 07:04 AM
Msg. 3 of 10
Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899 this is without ripping if I can help it plezz I do need the help\info cuz even if the map has no errors ill get then If I rip.
so is there a way to get it dose without ripping and how?
if not what do I need to use to rip them I'm not going to sully my reputation by shouting at you and calling you names, then preceed to excessive self centered monologuing. So I did this instead: https://mega.co.nz/#!kIdXGIoD!Mz5aoqoPZQ47d0UihCtwFSYPbApEBjYMuk_ybjk4Czk Extra stuff you need: A) 3dsmax 2010 or up. B) Aether: http://hce.halomaps.org/index.cfm?fid=4312 C) Make sure your model has no errors which prevent tool from converting the structure of the map and it's collision. Coplanar errors e.t.c are fine but if the errors in the map are so severe that it cannot compile the raw bsp then you are done for. err mega dosen load. and yes I use 2010 for 3ds max the map had no errors what so ever this is why I'm going back to working on it as well as new things not guns or bipeds but some thing. Edited by DOOM899 on Mar 16, 2015 at 07:10 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 16, 2015 07:08 AM
Msg. 4 of 10
Quote: err mega dosen load. That doesn't tell me alot. Copy the url and paste it into the "detect language" field using google translate. Then use the translated url. https://translate.google.co.uk/
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 16, 2015 07:14 AM
Msg. 5 of 10
Quote: --- Original message by: SS FlankerQuote: err mega dosen load. That doesn't tell me alot. Copy the url and paste it into the "detect language" field using google translate. Then use the translated url. https://translate.google.co.uk/ well the page loads but that's is all it doesn do a thing can you put it on media file? Edited by DOOM899 on Mar 16, 2015 at 07:18 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 16, 2015 07:19 AM
Msg. 6 of 10
Quote: --- Original message by: DOOM899Quote: --- Original message by: SS FlankerQuote: err mega dosen load. That doesn't tell me alot. Copy the url and paste it into the "detect language" field using google translate. Then use the translated url. https://translate.google.co.uk/ well the page loads but that's is all it doesn do a thing Edited by DOOM899 on Mar 16, 2015 at 07:15 AM Works fine for me. Hit download dude. If someone else wants to upload the tut elsewhere they may. This is as far as I go.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 16, 2015 08:52 AM
Msg. 7 of 10
Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899Quote: --- Original message by: SS FlankerQuote: err mega dosen load. That doesn't tell me alot. Copy the url and paste it into the "detect language" field using google translate. Then use the translated url. https://translate.google.co.uk/ well the page loads but that's is all it doesn do a thing Edited by DOOM899 on Mar 16, 2015 at 07:15 AM Works fine for me. Hit download dude. http://img11.hostingpics.net/pics/724521Untitled.png If someone else wants to upload the tut elsewhere they may. This is as far as I go. yeah I don t get that page cuz it dosen load it I kid you not so did you see the bsp? and thanks for giving some help I know I can halp make cool things and new not ripped things Edited by DOOM899 on Mar 16, 2015 at 08:55 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 16, 2015 09:19 AM
Msg. 8 of 10
The fact that I have taken time out of my day to tutor you on a very simple modding equation should be enough for you to realize that it is in fact your responsibility to analyse your dilemma and evaluate every possible solution related to it. I'm at a loss to figure out why you can't fix the problem which clearly is at your end. Seeing as you are based in Australia: http://forum.halomaps.org/index.cfm%3Fpage=userinfo&viewuserid=19363 And that I live within the glorious shores of the United Kingdom it's near comical that I have far superior relationship with a website domain which is statistically and geologically closer to you than it is to me. Be that as it may if I was in your place I would like at least 1 more chance in the hope of winning a successful favor. http://www.mediafire.com/watch/megvozcs83wihvz/Haloce-tutorial_Jms_to_Obj_by-ssflanker.mp4 And since I am not the subject of files. Your file although brutally simplistic in design carries unnecessary geometry which will hinder performance if additional changes are made. As I mentioned the walls used to hold up your bsp utilize null faces,edges and vertices. "If it doesn't hold up the shape, contribute to the design then it has no place in 3dsmax" Lastly I'd like to point out that you will be able to exploit far easier and swifter capabilities within the editable polygon modifier. Do remember however that pre-export stage you should convert all your meshes to an editable mesh. 
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 16, 2015 10:14 AM
Msg. 9 of 10
this may sound dumb but what file did you use? there was 4 I think I fixed most of that in one of them there the same file and this is the guy that has a good look on things https://www.youtube.com/watch?v=cGJnE3hcThg 3rd brutally simplistic in design. that was hard to get in game and it's not done uv and more bsp is needed and will be added 4!!!!!!!!!!!!!!!I thank you for taking your time with me:} so it dosen keep the sky just seeing your video ahh well Edited by DOOM899 on Mar 16, 2015 at 10:30 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 21, 2015 01:26 PM
Msg. 10 of 10
In the video I extracted the same zip you gave me (except I renamed the zip file because it was given to me as "New folder" :3)
In any case you cannot extract a sky mesh but it is more than easy to re-create your own.
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