
Halonimator
Joined: Dec 15, 2014
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Posted: Mar 1, 2015 01:16 PM
Msg. 1 of 7
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Mar 1, 2015 01:21 PM
Msg. 2 of 7
It looks like you just removed the lightmaps and called it an OS map.
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Mar 1, 2015 01:31 PM
Msg. 3 of 7
From the video, it looks like you made it look worse...
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 1, 2015 01:33 PM
Msg. 4 of 7
I add to all shaders enviroment specular is lightmaps and 0.5 brightness scale Edited by Halonimator on Mar 1, 2015 at 01:36 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 1, 2015 01:47 PM
Msg. 5 of 7
It still looks bland. The problem with the sandtrap we have for Halo is it's not as vibrant as halo 3's. Add more baby oil to it. It still looks dull. For some reason in Halo 3 everything kind of had a glimmer to it, even the rocks.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 3, 2015 08:28 AM
Msg. 6 of 7
Quote: --- Original message by: Slayer117 Add more baby oil to it. What were you watching that influenced that statement? :D
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Mar 3, 2015 10:33 AM
Msg. 7 of 7
Quote: --- Original message by: SS FlankerQuote: --- Original message by: Slayer117 Add more baby oil to it. What were you watching that influenced that statement? :D ^ this guy knows the right questions
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