Quote: --- Original message by: sparky
What are the differences between a .map file and a .yelo file?
yelo map files are map files that are specially made for features/settings in OS that are incompatible with the stock game. Things like increased memory, mod-sets, new script support, etc all fall into this category.
How is .yelo support implemented? Whne override the normal map loading process so that if a .map file isn't found, it tries looking for a .yelo file instead. Eg, if the game says it wants to run "zanzibar", it will still try to load zanzibar.map first. If it exists, everything goes about as normal. If it doesn't, it tries to load zanzibar.yelo instead. If neither exist, then the game does the default handling of a non-existent map file.
If both zanzibar.map and zanzibar.yelo exist at the same time, zanzibar.map will always be loaded first. zanzibar.yelo will never be loaded until zanzibar.map is removed.
Kornmann.