
dmb1
Joined: Feb 25, 2015
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Posted: Feb 26, 2015 01:18 PM
Msg. 1 of 3
I make a few simple mods to weapons (for a multiplayer game) then I create a lan game to see if the mods have worked and the game loads alls well, then when I start a dedi I get "cannot join server" Ive changed ports so as not to conflict with server ports but to no avail, also if I run a dedi on a clean map no mods I can join the server and others can. my process for weapon mods are,
Hek+ to create scenario Guerilla to weapon mod Sapian to place weapons cmd.exe to compile map
Where am I going wrong do you think? When I compile the map it over writes the map in the main ce directory, is this the problem for when I try to use it for a multiplayer map on a dedi. Any help would be appreciated with this, its probably something really simple im missing. Edited by dmb1 on Feb 26, 2015 at 01:39 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 27, 2015 04:33 AM
Msg. 2 of 3
This is probably because of HAC2. You need to rename the map every time you make a different version of it that you will play online. Or you can just type hac_flush_cache in the console.
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dmb1
Joined: Feb 25, 2015
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Posted: Feb 27, 2015 07:16 AM
Msg. 3 of 3
LOL many thanks for your help. I thought it would be something simple to fix, alls well happy days!  Thanks altis94 for your help but ive discovered that although I am able to join my server now after your advice others cant so not so happy again lol. If I just do some basic stuff with sapien like player spawns I can run the server with no problems me or others joining but when I use guerrilla lets say to increase ammo count on a weapon then after rebuilding im not or others cant join. Any more help with this would be appreciated. Edited by dmb1 on Feb 28, 2015 at 05:42 AM
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