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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Triangles biped

Author Topic: Triangles biped (10 messages, Page 1 of 1)
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BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jan 19, 2015 10:31 PM    Msg. 1 of 10       
69? That's way too low for everyone. It's 420.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 19, 2015 10:37 PM    Msg. 2 of 10       
Actually, 420 is only for low detail. The real number is 666.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 19, 2015 10:42 PM    Msg. 3 of 10       
There isn't a particular limit. But if you don't want your frame rate to be pain in the ass, it's advised to make it as low as possible.
In this instance, LODs help a lot. (Level of Detail. Superhigh, high, medium, low, superlow.)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 20, 2015 12:21 AM    Msg. 4 of 10       
I usually try to keep bipeds under 10k, weapons under 8k. CE weapons were only 3k, MC was 5k


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 21, 2015 08:31 AM    Msg. 5 of 10       
The real number is 117


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 25, 2015 06:59 AM    Msg. 6 of 10       
Halo combat evolved bipeds range between 1000 - 4000 triangles approx.

Modern day games such as cod use 10 - 15000 triangles.

So I'd suggest if your using a ripped biped keep the tri count between the 4 - 6000 range.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 31, 2015 05:51 AM    Msg. 7 of 10       
Quote: --- Original message by: SS Flanker
Halo combat evolved bipeds range between 1000 - 4000 triangles approx.

Modern day games such as cod use 10 - 15000 triangles.

So I'd suggest if your using a ripped biped keep the tri count between the 4 - 6000 range.
h3 marine has like 50k Doug...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 31, 2015 06:08 AM    Msg. 8 of 10       
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: SS Flanker
Halo combat evolved bipeds range between 1000 - 4000 triangles approx.

Modern day games such as cod use 10 - 15000 triangles.

So I'd suggest if your using a ripped biped keep the tri count between the 4 - 6000 range.
h3 marine has like 50k Doug...


Good luck with optimizing it then.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 31, 2015 06:13 AM    Msg. 9 of 10       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: SS Flanker
Halo combat evolved bipeds range between 1000 - 4000 triangles approx.

Modern day games such as cod use 10 - 15000 triangles.

So I'd suggest if your using a ripped biped keep the tri count between the 4 - 6000 range.
h3 marine has like 50k Doug...


Good luck with optimizing it then.
PS that's how many Poly's :p


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 31, 2015 08:35 AM    Msg. 10 of 10       
Quote: --- Original message by: Mootjuh
Except that's with all different permutations and different faces.
. :3 I know

 

 
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