
yleebo4
Joined: Dec 29, 2014
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Posted: Jan 9, 2015 12:57 PM
Msg. 1 of 4
1) how to make Checkpoint in your game? (script startup trig_vuh (begin (sleep_until (volume_test_objects check1 (players)) 15) (game_save) ) ) i do this but its not working ( i also made (checkpoint_save) instead of (game_save) still not working.
2) Link me please where i can read step by step guide about pelican drop offs.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 9, 2015 03:13 PM
Msg. 2 of 4
(script startup trig_vuh (sleep_until (volume_test_objects check1 (players)) 15) (game_save) )
create a trigger volume called check1
(game_save) ;saves when safe (game_save_no_timeout) ;will save when safe, doesn't matter how long it takes (game_save_totally_unsafe) ;saves even when unsafe
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yleebo4
Joined: Dec 29, 2014
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Posted: Jan 9, 2015 07:33 PM
Msg. 3 of 4
OK, i figured our how to make import/export animations.
now i need Help with pelican script.
if someone can type script how to make pelican go on "X" spot and play "X" animation also unload its cargo, will be forever greatfull )
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Flash44x
Joined: Jan 3, 2007
What would you have your arbiter do?
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Posted: Jan 9, 2015 07:48 PM
Msg. 4 of 4
Should be something along these commands I think. Correct me if im wrong.
(vehicle_load_magic <vehicle> "rider" (ai_actors <ai_encounter>) (object_teleport <vehicle> <flag>) (recording_play_and_hover <vehicle> <animation>) (sleep (- (recording_time <vehicle>)60 ) (vehicle_unload <vehicle> "rider") Edited by Flash44x on Jan 9, 2015 at 07:50 PM
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