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Author Topic: Feet First Into Hell (Single Player Idea) (7 messages, Page 1 of 1)
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X12_1992
Joined: Nov 20, 2014


Posted: Dec 4, 2014 03:59 PM    Msg. 1 of 7       
Basically, I was thinking of a game where you fight the Flood in dark corridors. Sounds normal and boring, right? Well, unlike before you wont be playing as a Spartan or Elite.....you will be playing as an ODST wearing an expirmental version of ODST Bodyarmor. Taking place on High Charity, you are a lone ODST that got left behind and must survive and fight through the Flood infested Covenant capital. This takes place while High Charity is still orbiting Installation 05, and hasnt been fully converted. You will be able to explore the entirety of High Charity. Also infection forms are extremely dangerous, able to lower your stamina rapidly, so make them your priority, using automatic weapons. It will also include text based terminals in it.

Also for the first time in Halo difficulty will not increase number of enemies, the power of their weapons, the power of your weapons, nor their or your health, but WILL increase their intelligence.

I plan on this using COMPLETELY original designed enemies and environments. It wont be using Halo CE Flood.

Here the default control layout idea i have for the Xbox Controller:
LS: Moving Forward or Back/ Strafing Left or Right
RS: Looking Up or Down/ Turning Left or Right
A: Jump
B: Melee
X: Action
Y: Pickup/ Exchange Weapon
DPad ^: Active Camo
DPad < & >: Cycle Grenades
RB: Remove Infection Form
LB: VISR
RT: Fire Weapon
LT: Throw Grenade
LSC: Crouch
RSC: Zoom


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Dec 4, 2014 04:21 PM    Msg. 2 of 7       
Pressing a button to remove an attached infection form sounds like a good idea. Dunno how you'd pull it off, but good luck with that.


NeX
Joined: Apr 11, 2013


Posted: Dec 5, 2014 10:45 AM    Msg. 3 of 7       
Quote: --- Original message by: xnx
Pressing a button to remove an attached infection form sounds like a good idea. Dunno how you'd pull it off, but good luck with that.


Could make it a flashlight effect that emits a damage effect to pop them. Jot sure about animating something to go with it though


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 5, 2014 11:13 AM    Msg. 4 of 7       
hate the control scheme, im a original bumper jumper so I like to press A to change grenades and X for equipment


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 5, 2014 02:25 PM    Msg. 5 of 7       
Quote: --- Original message by: rcghalohell
hate the control scheme, im a original bumper jumper so I like to press A to change grenades and X for equipment


Well, TBF, if this ends up getting made for CE, you can just remap your controls, right? No big deal.


Unethical Nightmare
Joined: Jun 15, 2014

Think first before acting


Posted: Dec 5, 2014 10:04 PM    Msg. 6 of 7       
Quote: --- Original message by: beaucephal
Quote: --- Original message by: rcghalohell
hate the control scheme, im a original bumper jumper so I like to press A to change grenades and X for equipment


Well, TBF, if this ends up getting made for CE, you can just remap your controls, right? No big deal.


Yeah.


X12_1992
Joined: Nov 20, 2014


Posted: Dec 6, 2014 10:17 PM    Msg. 7 of 7       
Yeah, its just the default control layout. you can change it anyway you want.

 

 
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