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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Yoyorast Island now in MCC

Author Topic: Yoyorast Island now in MCC (6 messages, Page 1 of 1)
Moderators: Dennis

AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Nov 13, 2014 08:17 AM    Msg. 1 of 6       


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 13, 2014 08:24 AM    Msg. 2 of 6       
Looks pretty bad.


FrostyVA
-banned for profanity-
Joined: Oct 30, 2014

Dramatic Reader of Halomaps Posts.


Posted: Nov 13, 2014 02:51 PM    Msg. 3 of 6       
Who gives a care about Yoyorast Island anymore? That map hasn't aged at all including v2. And the MCC ports are really inconsistent. For example, they actually removed features from Halo 3, like the ability to mix-and-match armor pieces, funny enough my friend said that the E74 service tag isn't prohibited in the MCC version. In Halo 1 of MCC, it has worse lead than Halo PC/CE because of a nice feature called aim-assist.


FrostyVA
-banned for profanity-
Joined: Oct 30, 2014

Dramatic Reader of Halomaps Posts.


Posted: Nov 13, 2014 03:07 PM    Msg. 4 of 6       
Quote: --- Original message by: Mootjuh
I thought you were supposed to be able to turn aim-assist off?

Turning aim-assist off? In a console FPS? Next thing you're going to tell me is that analog sticks are more fluid to use for a PC FPS.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 13, 2014 03:15 PM    Msg. 5 of 6       
You can disable auto aim for h1 and h2 sp.

I've found the h1 netcode to be pretty good so far from what I've played in custom games.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 13, 2014 04:38 PM    Msg. 6 of 6       
^^ h1 netcode seems decent so far, did have one terrible game were everyone was lagging halfway through. We still won though.

 

 
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